Shader

Results: 521



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31Project 4 Sceneview  2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

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Source URL: cs.brown.edu

Language: English - Date: 2015-09-02 16:13:03
32Re se a rch F e at u re  Characterizing the Performance and Power Consumption of 3D Mobile Games

Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile Games

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Source URL: graphics.cs.uh.edu

Language: English - Date: 2015-12-21 18:42:10
33Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

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Source URL: cs.brown.edu

Language: English - Date: 2015-10-01 20:20:28
34How to create your own filter

How to create your own filter

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:36:52
35Lab 8: Color I  Intro Color is an essential part of how we perceive our world, real and virtual. In this lab, we’ll explore the  relationship between colors, our visual system, and digital r

Lab 8: Color I Intro Color is an essential part of how we perceive our world, real and virtual. In this lab, we’ll explore the  relationship between colors, our visual system, and digital r

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Source URL: cs.brown.edu

Language: English - Date: 2015-11-05 20:49:42
36Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

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Source URL: www.graphics.stanford.edu

Language: English - Date: 2016-04-21 19:22:16
37The ARM® Mali™-T880 Mobile GPU Ian Bratt ARM Media Processing Group 1

The ARM® Mali™-T880 Mobile GPU Ian Bratt ARM Media Processing Group 1

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Source URL: www.hotchips.org

Language: English - Date: 2015-08-25 14:59:11
38Candidate features for future OpenGL 5 / Direct3D 12 hardware and beyond 3 May 2014, Christophe Riccio  G-Truc Creation

Candidate features for future OpenGL 5 / Direct3D 12 hardware and beyond 3 May 2014, Christophe Riccio G-Truc Creation

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-03 08:34:54
39ClearView: An Interactive Context Preserving Hotspot Visualization Technique Jens Kruger, ¨ Jens Schneider, and Rudiger ¨

ClearView: An Interactive Context Preserving Hotspot Visualization Technique Jens Kruger, ¨ Jens Schneider, and Rudiger ¨

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Source URL: wwwcg.in.tum.de

Language: English - Date: 2011-02-14 03:40:21
40Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good

Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:33:37