OpenGL ES

Results: 68



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1WebGL 1.0 API Quick Reference Card  Page 1 WebGL® is a software interface for accessing graphics hardware from within a web browser. Based on OpenGL ES 2.0, WebGL allows a

WebGL 1.0 API Quick Reference Card Page 1 WebGL® is a software interface for accessing graphics hardware from within a web browser. Based on OpenGL ES 2.0, WebGL allows a

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Source URL: www.khronos.org

Language: English - Date: 2018-07-03 10:13:47
    2R OpenGL
 ES Common Profile SpecificationDifference Specification) (April 1, Annotated)

    R OpenGL ES Common Profile SpecificationDifference Specification) (April 1, Annotated)

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    Source URL: fileadmin.cs.lth.se

    - Date: 2009-10-29 03:47:43
      3R OpenGL ES Common/Common-Lite Profile Specification VersionFull Specification)

      R OpenGL ES Common/Common-Lite Profile Specification VersionFull Specification)

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      Source URL: www.khronos.org

      - Date: 2014-04-12 18:52:52
        4OpenGL Desktop/ES for the GStreamer pipeline Matthew Waters (ystreet00) GStreamer conferenceOctober 2015

        OpenGL Desktop/ES for the GStreamer pipeline Matthew Waters (ystreet00) GStreamer conferenceOctober 2015

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        Source URL: gstreamer.freedesktop.org

        - Date: 2015-10-14 08:25:49
          5Logarithmic Depth Buffer Depth Artifacts Using a logarithmic depth buffer with OpenGL ES 2 can result in incorrect depth sorting between nearby primitives unless those primitives have a similar vertex density. GL ES 2 pr

          Logarithmic Depth Buffer Depth Artifacts Using a logarithmic depth buffer with OpenGL ES 2 can result in incorrect depth sorting between nearby primitives unless those primitives have a similar vertex density. GL ES 2 pr

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          Source URL: issues.worldwind.arc.nasa.gov

            6R OpenGL ES Version 3.0 (August 6, 2012)

            R OpenGL ES Version 3.0 (August 6, 2012)

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            Source URL: www.khronos.org

            - Date: 2014-04-12 18:52:53
              7La mayoría de las aplicaciones informáticas que requieren muchos gráficos (Google Earth) se basan en uno de las dos posibles capacidades de procesamiento 3D del equipo: OpenGL y DirectX

              La mayoría de las aplicaciones informáticas que requieren muchos gráficos (Google Earth) se basan en uno de las dos posibles capacidades de procesamiento 3D del equipo: OpenGL y DirectX

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              Source URL: webaux.cedex.es

              - Date: 2013-07-10 05:56:08
                8Volume xx (200y), Number z, pp. 1–2  Sparse GPU Voxelization of Yarn-Level Cloth Supplementary Material  1. OpenGL and CUDA interacion

                Volume xx (200y), Number z, pp. 1–2 Sparse GPU Voxelization of Yarn-Level Cloth Supplementary Material 1. OpenGL and CUDA interacion

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                Source URL: www.gmrv.es

                Language: English - Date: 2015-08-05 19:54:59
                9R OpenGL ES Common Profile Specification VersionFull Specification)

                R OpenGL ES Common Profile Specification VersionFull Specification)

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                Source URL: www.khronos.org

                Language: English - Date: 2014-04-12 18:52:52
                10GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

                GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

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                Source URL: www.vs.inf.ethz.ch

                Language: English - Date: 2014-02-13 13:55:53