Vertex Buffer Object

Results: 47



#Item
13D computer graphics / Computer graphics / Computing / Shading / OpenGL / Graphics libraries / Shader / Graphics pipeline / Fragment / Vertex / Texture mapping / Vertex Buffer Object

Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03  Demo: /course/cs123/bin/cs123_lab03_demo  Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were just

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Source URL: cs.brown.edu

Language: English - Date: 2015-09-27 16:32:24
2Virtual reality / OpenGL / Graphics libraries / Application programming interfaces / GPGPU / Direct3D / OpenGL ES / Shader / Graphics processing unit / Vertex Buffer Object / Compute kernel / ARB assembly language

Candidate features for future OpenGL 5 / Direct3D 12 hardware and beyond 3 May 2014, Christophe Riccio G-Truc Creation

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-03 08:34:54
3GPGPU / Parallel computing / Application programming interfaces / OpenGL / Cross-platform software / Vertex Buffer Object / OpenCL / VBO / CUDA / Pixel buffer / Compute kernel / Render Target

Microsoft PowerPoint - cs677s15_11.pptx

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Source URL: www.cs.stevens.edu

Language: English - Date: 2015-04-08 00:18:09
4Computing / Software engineering / Computer programming / Cross-platform software / 3D computer graphics / OpenGL / Vertex / Tegra / D / Vertex Buffer Object / BlinnPhong shading model

Performative Code: Strategies for Live Coding Graphics Shawn Lawson Rensselaer Polytechnic Institute ABSTRACT

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Source URL: www.shawnlawson.com

Language: English - Date: 2015-07-08 09:06:17
5Computer graphics / Computing / 3D computer graphics / OpenGL / Graphics libraries / Video game development / Shader / Rasterisation / Vertex / Shading language / Framebuffer object / Pixel buffer

4.3 Compatibility Specification y ra Ar

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Source URL: www.opengl.org

Language: English - Date: 2015-08-22 12:52:01
6Software / Shading / Virtual reality / Dynamical systems / Shader / Lyapunov exponent / GLSL / Shading language / Vertex Buffer Object / Computer graphics / Computing / OpenGL

Lyapunov Space of Coupled FM Oscillators Claude Heiland-Allen Abstract Consider two coupled oscillators, each modulating

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Source URL: lac.linuxaudio.org

Language: English - Date: 2013-05-11 10:00:32
7OpenGL / Application programming interfaces / Shading / GLSL / Shader / Shading language / Khronos Group / Comparison of OpenGL and Direct3D / Vertex Buffer Object / Computer graphics / Software / Computing

The OpenGL® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson

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Source URL: www.khronos.org

Language: English - Date: 2014-04-08 09:34:22
8Software / OpenGL / Virtual reality / Shading / Application programming interfaces / Level of detail / Shader / Triangle strip / Vertex Buffer Object / 3D computer graphics / Computer graphics / Computing

GLOD: A Minimal Interface for Geometric Level of Detail (Online ID papers_0633) dependent LOD extends continuous LOD by creating a hierarchical data structure from which it extracts a mesh tailored to the given viewpoint

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Source URL: luebke.us

Language: English - Date: 2014-07-11 01:15:23
9Computer memory / Computer hardware / Virtual reality / Application programming interfaces / GPGPU / Vertex Buffer Object / Microsoft Direct3D / Pixel buffer / Circular buffer / Computing / OpenGL / Software

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Source URL: www.seas.upenn.edu

Language: English - Date: 2012-07-10 07:52:16
10Computer hardware / OpenGL / Radeon R300 / GeForce FX Series / Shader / Radeon R200 / Framebuffer / Vertex Buffer Object / ARB / Computer graphics / Computing / Video cards

John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 Contents

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Source URL: floodyberry.com

Language: English - Date: 2002-05-16 09:02:25
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