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Shading / Virtual reality / Graphics libraries / Graphics standards / Application programming interfaces / Scene graph / OpenGL / Rendering / Shader / QuickDraw 3D / Rasterisation


Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will
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Document Date: 2015-09-02 16:13:03


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