Reactive planning

Results: 56



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1Microsoft Word - Coordinating Reactive Planning.doc

Microsoft Word - Coordinating Reactive Planning.doc

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Source URL: fileadmin.cs.lth.se

Language: English - Date: 2003-09-22 18:00:46
    2Scalable Reactive Vehicle-to-Vehicle Congestion Avoidance Mechanism Mevlut Turker Garip, Mehmet Emre Gursoy, Peter Reiher, Mario Gerla Department of Computer Science, University of California Los Angeles, California, USA

    Scalable Reactive Vehicle-to-Vehicle Congestion Avoidance Mechanism Mevlut Turker Garip, Mehmet Emre Gursoy, Peter Reiher, Mario Gerla Department of Computer Science, University of California Los Angeles, California, USA

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    Source URL: lasr.cs.ucla.edu

    Language: English - Date: 2015-06-09 13:33:21
    3Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

    Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

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    Source URL: game.itu.dk

    Language: English
    4Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

    Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    5A Decomposed Symbolic Approach to Reactive Planning Seung H. Chung, Brian C. Williams  June 2003

    A Decomposed Symbolic Approach to Reactive Planning Seung H. Chung, Brian C. Williams June 2003

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    Source URL: ssl.mit.edu

    Language: English - Date: 2012-08-09 16:58:42
      6SUBMITTED AS A REGULAR PAPER TO THE IEEE TRANSACTIONS ON ROBOTICS  1 Extending Reactive Collision Avoidance Methods to Consider any Vehicle Shape and the Kinematics

      SUBMITTED AS A REGULAR PAPER TO THE IEEE TRANSACTIONS ON ROBOTICS 1 Extending Reactive Collision Avoidance Methods to Consider any Vehicle Shape and the Kinematics

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      Source URL: webdiis.unizar.es

      Language: English - Date: 2008-01-12 13:21:04
      7Kinodynamic Randomized Rearrangement Planning via Dynamic Transitions Between Statically Stable States Joshua A. Haustein∗ , Jennifer King† , Siddhartha S. Srinivasa† , Tamim Asfour∗ ∗ Karlsruhe Institute of Te

      Kinodynamic Randomized Rearrangement Planning via Dynamic Transitions Between Statically Stable States Joshua A. Haustein∗ , Jennifer King† , Siddhartha S. Srinivasa† , Tamim Asfour∗ ∗ Karlsruhe Institute of Te

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      Source URL: www.ri.cmu.edu

      Language: English - Date: 2015-05-11 12:59:51
      8Action Planning & General Game Playing for Robots Stefan Edelkamp, Institute for Artificial Intelligence, University of Bremen One of the oldest dreams in the research area of Artificial Intelligence is the design of aut

      Action Planning & General Game Playing for Robots Stefan Edelkamp, Institute for Artificial Intelligence, University of Bremen One of the oldest dreams in the research area of Artificial Intelligence is the design of aut

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      Source URL: faculty.cua.edu

      Language: English - Date: 2015-05-26 14:10:44
      9WavesWorld: A Parallel, Distributed Testbed for Autonomous Animated Characters This paper discusses the software comprising WavesWorld. It traces the history of the system, from its inception in the author’s SMVS thesi

      WavesWorld: A Parallel, Distributed Testbed for Autonomous Animated Characters This paper discusses the software comprising WavesWorld. It traces the history of the system, from its inception in the author’s SMVS thesi

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      Source URL: xenia.media.mit.edu

      Language: English - Date: 1998-06-26 17:53:39
      10Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

      Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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      Source URL: eis.ucsc.edu

      Language: English - Date: 2010-06-18 20:55:19