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Reactive planning / Robot / Motion planning / Humanoid robot / Model checking / Linear temporal logic / Planning / STRIPS / NuSMV / Automated planning and scheduling / Artificial intelligence / Planning Domain Definition Language


Action Planning & General Game Playing for Robots Stefan Edelkamp, Institute for Artificial Intelligence, University of Bremen One of the oldest dreams in the research area of Artificial Intelligence is the design of aut
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Document Date: 2015-05-26 14:10:44


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Prolog / Menlo Park / /

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Cambridge University Press / MIT Press / Computer Vision Laboratory / McDermott / AAAI Press / Cognitive Systems / SRI International / Stanford Logic Group / Simmons / /

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Product Issues / /

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Stanford University / University of Texas / University of Bremen One / University of Brescia / /

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Cambridge University / University of Texas at Austin / MIT / Department of Electronics for Automation / University of Brescia / Stanford University / University of Bremen One / /

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Stefan Edelkamp / Morgan Kaufmann / Johnson Stock / Game Playing / /

Position

optimized scheduler / symbolic forward / motion planner / Symbolically Solving General / current player / finite-state controller / robot controller / General / player / fully observable / non-deterministic planner / GDL-II player / transformational planner / random player / classical planner / planner / controller / /

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execution / /

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Texas / California / /

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Journal of Artificial Intelligence Research / /

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Symbolically Solving General Two-Player Games / /

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Stanford University / /

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alpha / purpose graphics processors / GPS / machine learning / dynamic sifting algorithms / laser / artificial intelligence / Java / Planning Algorithms / simulation / gesture recognition / /

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