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Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels
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Document Date: 2010-06-18 20:55:19


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City

Santa Cruz / /

Company

IEEE Press / IEEE Intelligent Systems / AAAI Press / /

Country

United States / Korea / /

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Event

Natural Disaster / /

Facility

Carnegie Mellon University / University of California / Expressive Intelligence Studio / /

IndustryTerm

real-time game environments / http /

Organization

Interactive Drama / Art and Artificial Intelligence / University of California / Santa Cruz / Carnegie Mellon University / Computational Intelligence / /

Person

Ben G. Weber / Attack Enemy / S. Rabin / Assign Vulture / Peter Mawhorter / Arnav Jhala Abstract / Arnav Jhala / Michael Mateas / /

Position

Manager Vulture Task Plant Mine Harass Unit Squad Task Flee Strategy / strategy manager / manager / managing worker / income manager / production manager / tactics manager / construction manager / planner / player / high-level strategy manager / reactive planner / / programmer / message producer / advocate reactive planning / /

ProgrammingLanguage

Java / C++ / /

ProvinceOrState

California / /

PublishedMedium

IEEE Intelligent Systems / /

Technology

knowledge management / artificial intelligence / Java / AI system / API / /

URL

http /

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