S3 Texture Compression

Results: 14



#Item
1Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

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Source URL: fileadmin.cs.lth.se

Language: English - Date: 2005-09-16 04:38:39
2OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation  Introduction

OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation Introduction

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-14 18:33:19
3Compressed Coverage Masks for Path Rendering on Mobile GPUs

Compressed Coverage Masks for Path Rendering on Mobile GPUs

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Source URL: cs.unc.edu

Language: English - Date: 2015-02-28 20:16:14
4Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Pavel Krajcevski∗ University of North Carolina at Chapel Hill  Dinesh Manocha†

Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Pavel Krajcevski∗ University of North Carolina at Chapel Hill Dinesh Manocha†

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2014-01-06 17:45:38
5Using Texture Compression in OpenGL Sébastien Dominé  NVIDIA Corporation  Overview

Using Texture Compression in OpenGL Sébastien Dominé NVIDIA Corporation Overview

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Source URL: www.oldunreal.com

Language: English - Date: 2006-01-18 14:54:08
6Compression in the Graphics Pipeline Mike Houston and Wei Koh Computer Science Department Stanford University Abstract This paper explores the subject of compression in

Compression in the Graphics Pipeline Mike Houston and Wei Koh Computer Science Department Stanford University Abstract This paper explores the subject of compression in

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Source URL: graphics.stanford.edu

Language: English - Date: 2013-04-25 11:28:20
7Graphics Hardware[removed]M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

Graphics Hardware[removed]M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

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Source URL: web.onetel.net.uk

Language: English - Date: 2003-07-20 08:17:29
8Texture Hardware Assisted Rendering of Time-Varying Volume Data Eric B. Lum∗ Kwan-Liu Ma∗ University of California, Davis

Texture Hardware Assisted Rendering of Time-Varying Volume Data Eric B. Lum∗ Kwan-Liu Ma∗ University of California, Davis

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Source URL: www.vets.ucar.edu

Language: English - Date: 2004-10-29 13:40:42
9ETC2-pAckage Texture compression codecs Mandatory in OpenGL ES 3.0 and OpenGL 4.3 Jacob Strom, ERicsson REsearch  Quick summary

ETC2-pAckage Texture compression codecs Mandatory in OpenGL ES 3.0 and OpenGL 4.3 Jacob Strom, ERicsson REsearch Quick summary

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Source URL: www.khronos.org

Language: English - Date: 2014-04-08 08:26:56
10PACKMAN: Texture Compression for Mobile Phones Jacob Str¨om Ericsson Research

PACKMAN: Texture Compression for Mobile Phones Jacob Str¨om Ericsson Research

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Source URL: www.jacobstrom.com

Language: English - Date: 2006-07-14 05:46:55