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Computing / Imaging / 3D computer graphics / Data compression / Digital television / S3 Texture Compression / PVRTC / Ericsson Texture Compression / Block Truncation Coding / Computer graphics / Image processing / Texture compression


Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Pavel Krajcevski∗ University of North Carolina at Chapel Hill Dinesh Manocha†
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Document Date: 2014-01-06 17:45:38


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Nasrabadi / L. A. / /

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Academic Press Inc. / GPU Technology / Google / A. K. Peters Ltd. / NVIDIA / Intel / Apple / /

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Chapel Hill Dinesh Manocha† University of North Carolina / Intensity Dilation Pavel Krajcevski∗ University of North Carolina / Chapel Hill Abstract We / /

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compression algorithm / texture compression algorithms / art tools / raw energy metrics / distributed graphics applications / Cloud-based game services / approximation algorithm / day geomapping applications / real-time applications / streets 256×256 gradient 256×256 satellite 256×256 mountains / gradient 256×256 satellite 256×256 mountains 256×256 gametex 512×512 / signal processing / 256×256 gradient 256×256 satellite 256×256 mountains 256×256 gametex / data compression algorithm / real-time graphics applications / texture compression algorithm / pass algorithm / satellite mountains / graphics processors / real-time algorithm / real-time high quality texture compression algorithms / mobile devices / real-time texture compression / computer graphics applications / parallelizable algorithm / realtime compression algorithms / real-time decompression / intensity dilation algorithm / geographic information systems / /

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SSIM / /

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Linux / Ubuntu / /

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National Science Foundation / University of North Carolina / HPG / Federal Trade Commission / GH / American Mathematical Society / HWWS / Optical Society / Eurographics Association / /

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Pavel Krajcevski / Forward Pass / Simon Fenney / REEM -R EGEHR / /

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painter / Forward / /

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New Mexico / North Carolina / /

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The Computer Journal / The Bell System Technical Journal / Computer Graphics / Proceedings of the American Mathematical Society / /

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alpha / HDTV / parallelizable algorithm / image compression / graphics processors / realtime compression algorithms / texture compression algorithm / Linux / prior PVRTC algorithms / good LFSM data compression algorithm / texture compression algorithms / mobile phones / intensity dilation algorithm / random access / 4.3 Two Pass Algorithm / Image Processing / mobile devices / two pass algorithm / real-time algorithm / approximation algorithm / vector graphics / compression algorithm / http / 3D Graphics / CAD / /

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