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1Efficient Magnification of Bi-Level Textures J. Loviscach: Efficient Magnification of Bi-Level Textures  1

Efficient Magnification of Bi-Level Textures J. Loviscach: Efficient Magnification of Bi-Level Textures 1

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Source URL: www.j3l7h.de

Language: English - Date: 2008-09-11 16:07:03
2Efficient Magnification of Bi-Level Textures J¨orn Loviscach∗ Hochschule Bremen 1

Efficient Magnification of Bi-Level Textures J¨orn Loviscach∗ Hochschule Bremen 1

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Source URL: www.j3l7h.de

Language: English - Date: 2008-09-11 15:08:32
3Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

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Source URL: fileadmin.cs.lth.se

Language: English - Date: 2005-09-16 04:38:39
4To appear, NPAR 2002: ACM Symposium on Non-Photorealistic Animation and Rendering  Fast Paint Texture Aaron Hertzmann∗ New York University

To appear, NPAR 2002: ACM Symposium on Non-Photorealistic Animation and Rendering Fast Paint Texture Aaron Hertzmann∗ New York University

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Source URL: www.dgp.toronto.edu

Language: English - Date: 2003-02-18 14:29:56
5Deinterleaved Texturing for Cache-Efficient Interleaved Sampling

Deinterleaved Texturing for Cache-Efficient Interleaved Sampling

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Source URL: developer.nvidia.com

Language: English - Date: 2014-10-22 14:33:13
6To appear in CVPRMulti-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

To appear in CVPRMulti-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:35:24
7To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003  A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:36:28
8

PDF Document

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Source URL: www.ldv.ei.tum.de

Language: English - Date: 2015-03-24 06:02:05
9John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007  Contents

John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 Contents

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Source URL: floodyberry.com

Language: English - Date: 2002-05-16 09:02:25
10Using Texture Compression in OpenGL Sébastien Dominé  NVIDIA Corporation  Overview

Using Texture Compression in OpenGL Sébastien Dominé NVIDIA Corporation Overview

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Source URL: www.oldunreal.com

Language: English - Date: 2006-01-18 14:54:08