Mipmap

Results: 39



#Item
1Computer graphics / Texture filtering / Mipmap / Thresholding / Magnification / Spatial anti-aliasing / Texture mapping / Shader / Texture / Anisotropic filtering

Efficient Magnification of Bi-Level Textures J. Loviscach: Efficient Magnification of Bi-Level Textures 1

Add to Reading List

Source URL: www.j3l7h.de

Language: English - Date: 2008-09-11 16:07:03
2Computer graphics / 3D computer graphics / 3D rendering / Texture filtering / Texel / Texture mapping / Mipmap / Shading / Bilinear interpolation / Wavefront .obj file / Rendering / Spatial anti-aliasing

Efficient Magnification of Bi-Level Textures J¨orn Loviscach∗ Hochschule Bremen 1

Add to Reading List

Source URL: www.j3l7h.de

Language: English - Date: 2008-09-11 15:08:32
3Computer graphics / 3D computer graphics / Data compression / Texture compression / Texture filtering / Image compression / S3 Texture Compression / Texel / Bilinear filtering / Mipmap / Texture mapping / Anisotropic filtering

Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

Add to Reading List

Source URL: fileadmin.cs.lth.se

Language: English - Date: 2005-09-16 04:38:39
43D rendering / Computer graphics / Visual arts / Non-photorealistic rendering / Communication design / Rendering / Texture mapping / Drawing / Shading / Watercolor painting / Mipmap / Shader

To appear, NPAR 2002: ACM Symposium on Non-Photorealistic Animation and Rendering Fast Paint Texture Aaron Hertzmann∗ New York University

Add to Reading List

Source URL: www.dgp.toronto.edu

Language: English - Date: 2003-02-18 14:29:56
5Texture filtering / OpenGL / Digital geometry / Pixel / Texel / Texture mapping / Mipmap / Shader / ARB / Computer graphics / Image processing / 3D computer graphics

Deinterleaved Texturing for Cache-Efficient Interleaved Sampling

Add to Reading List

Source URL: developer.nvidia.com

Language: English - Date: 2014-10-22 14:33:13
6Texture filtering / 3D computer graphics / Mipmap / Image processing / Texture mapping / Rendering / OpenGL / Segmentation / Anisotropic filtering / Computer graphics / Computing / Software

To appear in CVPRMulti-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

Add to Reading List

Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:35:24
73D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

Add to Reading List

Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:36:28
8Computer graphics / Applied mathematics / Linear filters / Digital typography / Spatial anti-aliasing / Supersampling / Reconstruction filter / Mipmap / Image scaling / Digital signal processing / Image processing / Signal processing

PDF Document

Add to Reading List

Source URL: www.ldv.ei.tum.de

Language: English - Date: 2015-03-24 06:02:05
9Computing / Mipmap / Texel / Accelerated Graphics Port / Texture mapping / Rendering / Video cards / Computer graphics / 3D computer graphics / Texture filtering

John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 Contents

Add to Reading List

Source URL: floodyberry.com

Language: English - Date: 2002-05-16 09:02:25
10Texture compression / Graphics file formats / 3D computer graphics / S3 Texture Compression / DirectDraw Surface / OpenGL / Bitmap / Compress / Mipmap / Computing / Computer graphics / Software

Using Texture Compression in OpenGL Sébastien Dominé NVIDIA Corporation Overview

Add to Reading List

Source URL: www.oldunreal.com

Language: English - Date: 2006-01-18 14:54:08
UPDATE