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Imaging / Texture compression / Image processing / Graphics hardware / Rendering / Spatial anti-aliasing / Graphics processing unit / S3 Texture Compression / Rasterisation / Computer graphics / 3D computer graphics / Computing


Compressed Coverage Masks for Path Rendering on Mobile GPUs
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Document Date: 2015-02-28 20:16:14


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File Size: 1,18 MB

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City

San Francisco / New York / /

Company

ACM Press/Addison-Wesley Publishing Co. / GPU / Computing Machinery Inc. / Google / Samsung / Qualcomm / Intel / /

Country

Switzerland / United States / /

Currency

USD / /

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Facility

Skia library / Chapel Hill Dinesh Manocha† University of North Carolina / GPU pipeline / Mobile GPUs Pavel Krajcevski∗ University of North Carolina / University of Waterloo / Chapel Hill Abstract We / library Skia / /

IndustryTerm

web browsers / on mobile devices / software renderer / programmable graphics hardware / software rasterization algorithms / paint / table-based compression algorithm / exhaustive search / energy savings / display devices / paint opacity / commodity graphics hardware / texture-heavy mobile applications / software rendering / conversion algorithm / web-page data / specified paint / graphics hardware / software trends / mobile devices / graphics processor / commodity hardware / web page rendering time / compression algorithms / using programmable graphics hardware / using graphics hardware / been rendered using software rasterization algorithms / /

MarketIndex

Google Spreadsheets / ASTC / /

NaturalFeature

Compressed Detail streams / /

OperatingSystem

Android / /

Organization

University of North Carolina / HPG / GH / University of Waterloo / Association for Computing Machinery / Eurographics Association / /

Person

Robert Phillips / Tiger Google Spreadsheets Chalkboard (Desktop) / Pixel / M. Rarick / Mike Reed / Lane Rarick / M IETTINEN / V / H OFF / III / Brian Salomon / /

Position

artist / /

Product

DXTn / /

ProvinceOrState

New York / North Carolina / California / /

PublishedMedium

The Bell System Technical Journal / Computer Graphics / /

Technology

alpha / table-based compression algorithm / image compression / encoding algorithm / compression algorithms / smart phones / rendering algorithm / using software rasterization algorithms / mobile phones / random access / Android / Image Processing / operating systems / mobile devices / Decoding algorithms / graphics processor / vector graphics / http / 3D Graphics / conversion algorithm / caching / /

URL

http /

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