Per-pixel lighting

Results: 7



#Item
1Computing / Computer graphics / Java platform / Cross-platform software / Shading / Virtual reality / Java / Java OpenGL / Java applet / Per-pixel lighting / OpenGL / Applet

Karma Implementorweb: http://www.avengina.org mail: Avengina, build: Rover

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Source URL: avengina.org

Language: English - Date: 2008-03-29 17:27:45
2Video cards / Graphics hardware / Nvidia / Shading / 3D computer graphics / Shader / Per-pixel lighting / GeForce 2 Series / Rasterisation / Computer graphics / Virtual reality / Computer hardware

NVIDIA Shading Rasterizer (NSR) Per-Pixel Lighting and Bump Mapping with NSR F irst introduced in GeForce2 GTS, the NVIDIA Shading Rasterizer™

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-09 00:36:52
3Shading / 3D computer graphics / Video cards / Video game development / Shader / Rasterisation / Per-pixel lighting / Texture mapping / Rendering / Computer graphics / Virtual reality / Computing

Per-Pixel Lighting and Bump Mapping with the NVIDIA Shading Rasterizer™ Executive Summary The NVIDIA Quadro2™ line of workstation graphics solutions is the first of its kind to feature hardware

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-09 01:26:05
4Virtual reality / Computer hardware / Video cards / Shading / Nvidia / GeForce 2 Series / Shader / Rasterisation / Per-pixel lighting / Computer graphics / Computing / 3D computer graphics

High The Key to a Stunning Interactive 3D Experience: Performance + Image Quality The Key to a Stunning Interactive 3D Experience:

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-10 05:45:29
5Radiosity / Rendering / Ray tracing / Global illumination / Per-pixel lighting / Cube mapping / Deferred shading / Shadow mapping / Ambient occlusion / Computer graphics / 3D computer graphics / Shading

Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg

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Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:16:07
6Computing / Graphics hardware / Virtual reality / Shader / Per-pixel lighting / Rendering / Lighting / Graphics processing unit / Book:3D Rendering / Computer graphics / Shading / 3D computer graphics

Lighting How to see your nice levels Overview • •

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Source URL: crystalspace3d.org

Language: English - Date: 2006-07-23 16:40:38
7Virtual reality / Bump mapping / Normal mapping / Parallax mapping / Heightmap / Blinn–Phong shading model / Phong shading / Per-pixel lighting / Shader / Computer graphics / Texture mapping / Shading

From texture mapping to parallax mapping — Normal Mapping Bruce Tsai Texture Mapping •

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Source URL: speakerd.s3.amazonaws.com

Language: English - Date: 2015-02-04 01:09:55
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