Book:3D Rendering

Results: 4



#Item
1Radiosity / Rendering / Global illumination / Cube mapping / Shader / High dynamic range rendering / Phong reflection model / Book:3D Rendering / Computer graphics / 3D computer graphics / Shading

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

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Source URL: valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07
2Computing / Graphics hardware / Virtual reality / Shader / Per-pixel lighting / Rendering / Lighting / Graphics processing unit / Book:3D Rendering / Computer graphics / Shading / 3D computer graphics

Lighting How to see your nice levels Overview • •

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Source URL: crystalspace3d.org

Language: English - Date: 2006-07-23 16:40:38
3Radiosity / Rendering / Global illumination / Cube mapping / Shader / High dynamic range rendering / Phong reflection model / Book:3D Rendering / Computer graphics / 3D computer graphics / Shading

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

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Source URL: www.valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07
4Heat transfer / Texture mapping / Valve Corporation / Radiosity / Normal mapping / Bump mapping / Source / Shading / Book:3D Rendering / Computer graphics / 3D computer graphics / Virtual reality

Half-Life 2 / Source Shading

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Source URL: www2.ati.com

Language: English - Date: 2006-04-19 11:23:56
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