Blinn–Phong shading model

Results: 33



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1Registration is limited to 80 students. Bring or Mail this form and $49 to:  Blinn College – Schulenburg Campus, 100 Ranger Drive Schulenburg, TXPLEASE PRINT CLEARLY!  Child’s Name:

Registration is limited to 80 students. Bring or Mail this form and $49 to: Blinn College – Schulenburg Campus, 100 Ranger Drive Schulenburg, TXPLEASE PRINT CLEARLY! Child’s Name:

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Source URL: www.blinn.edu

Language: English - Date: 2015-05-19 16:04:18
2Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1

Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1

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Source URL: research.microsoft.com

Language: English - Date: 2014-11-24 18:40:02
3Registration is limited to 80 students. Bring or Mail this form and $49 to:  Blinn College – Schulenburg Campus, 100 Ranger Drive Schulenburg, TXPLEASE PRINT CLEARLY!  Child’s Name:

Registration is limited to 80 students. Bring or Mail this form and $49 to: Blinn College – Schulenburg Campus, 100 Ranger Drive Schulenburg, TXPLEASE PRINT CLEARLY! Child’s Name:

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Source URL: blinn.edu

Language: English - Date: 2015-05-19 16:04:18
4IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS,  VOL. 13, NO. 3,

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 13, NO. 3,

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Source URL: www1.cs.columbia.edu

Language: English - Date: 2008-10-11 12:20:46
5Mathematical analysis / 3D computer graphics / Shading / Radiometry / Astrophysics / Bidirectional reflectance distribution function / Blinn–Phong shading model / Spherical harmonics / Phong reflection model / Optics / Physics / Computer graphics

A New Change of Variables for Efficient BRDF Representation Szymon M. Rusinkiewicz Stanford University Gates Building, Wing 3B Stanford, CA 94305

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Source URL: www.cs.princeton.edu

Language: English - Date: 2001-09-10 16:52:17
6Course: 3D Design Title: My Materials Blender: Version 2.6X Level: Beginning Author; Neal Hirsig () (May 2012)

Course: 3D Design Title: My Materials Blender: Version 2.6X Level: Beginning Author; Neal Hirsig () (May 2012)

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Source URL: www.gryllus.net

Language: English - Date: 2012-07-30 11:49:18
7IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University of Gavle, Kungsbacksvagen 47, S[removed]Gavle, Sweden. [removed]

IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University of Gavle, Kungsbacksvagen 47, S[removed]Gavle, Sweden. [removed]

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Source URL: wscg.zcu.cz

Language: English - Date: 2001-01-11 03:47:00
8Physically-Based Shading at Disney by Brent Burley, Walt Disney Animation Studios [Revised Aug 31, 2012. Corrected normalization factor in Equation 4.] 1

Physically-Based Shading at Disney by Brent Burley, Walt Disney Animation Studios [Revised Aug 31, 2012. Corrected normalization factor in Equation 4.] 1

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Source URL: disney-animation.s3.amazonaws.com

Language: English - Date: 2012-11-17 14:08:42
9Moving to the Next Generation -  The Rendering Technology of Ryse Nicolas Schulz Senior Rendering Engineer, Crytek

Moving to the Next Generation - The Rendering Technology of Ryse Nicolas Schulz Senior Rendering Engineer, Crytek

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Source URL: www.crytek.com

Language: English - Date: 2014-03-26 04:15:58
10Privacy / Internet privacy / Blinn–Phong shading model / Ethics / Identity management / Law

NSWISA ALAN Blinn and Simone Moore Memorial Fund APPLICATION FORM

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Source URL: www.nswisa.com

Language: English - Date: 2015-01-17 09:32:07