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3D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software


To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity
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Document Date: 2004-01-09 02:36:28


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File Size: 2,27 MB

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City

Beijing / /

Company

GPU / Commodity Graphics Hardware / Intel / /

Country

China / /

/

Facility

University of Kentucky / University of North Carolina / Chapel Hill / /

IndustryTerm

real-time stereo algorithms / software-based method / multi-baseline stereo algorithm / acceptable solution / stereo algorithm / use graphics hardware / trinocular stereo algorithm / stereo algorithms / graphics hardware / convolution using standard graphics hardware / Software implementations / real time / online 3D scene acquisition / multi-processor / recent commodity computer graphics hardware / real-time performance / required pre-processing step / correlation-based stereo algorithms / disparity search range / computer hardware / real-time systems / depth-from-stereo algorithm / plane-sweeping algorithm / real-time online reconstruction / /

NaturalFeature

Chapel Hill / /

Organization

Greg Welch Department of Computer Science / University of North Carolina / the University of Kentucky / /

Person

Greg Welch / Marc Pollefeys / Hua Yang / /

ProvinceOrState

Kentucky / /

PublishedMedium

the International Journal / Baseline / /

Technology

plane-sweeping algorithm / real-time stereo algorithms / multi-baseline stereo algorithm / trinocular stereo algorithm / depth-from-stereo algorithm / stereo algorithm / correlation-based stereo algorithms / stereo algorithms / /

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