Shader

Results: 521



#Item
51The OpenGL® ES Shading Language  Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson

The OpenGL® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson

Add to Reading List

Source URL: www.khronos.org

Language: English - Date: 2014-04-08 09:34:22
52Water geometry shader A tech paper for HLSL shader model 4 by Joachim Coppens see my work and contact me at http://www.joachimcoppens.be

Water geometry shader A tech paper for HLSL shader model 4 by Joachim Coppens see my work and contact me at http://www.joachimcoppens.be

Add to Reading List

Source URL: joachimcoppens.com

Language: English - Date: 2013-09-19 11:32:23
    53ORIGINAL RESEARCH ARTICLE published: 19 December 2013 doi: fninfNEUROINFORMATICS

    ORIGINAL RESEARCH ARTICLE published: 19 December 2013 doi: fninfNEUROINFORMATICS

    Add to Reading List

    Source URL: cyrille.rossant.net

    Language: English - Date: 2016-04-05 05:11:39
    54Barcodes with iOS: Introducing Core Image By Oliver Drobnik The Core Graphics framework is written in pure C, meaning that it’s impossible to use CGImage instances directly with UIKit. Apple created UIImage as an Objec

    Barcodes with iOS: Introducing Core Image By Oliver Drobnik The Core Graphics framework is written in pure C, meaning that it’s impossible to use CGImage instances directly with UIKit. Apple created UIImage as an Objec

    Add to Reading List

    Source URL: freecontent.manning.com

    Language: English - Date: 2015-06-08 18:48:26
    55Journal of Computer Graphics Techniques Vol. 2, No. 2, 2013  http://jcgt.org Shader-Based Antialiased, Dashed, Stroked Polylines

    Journal of Computer Graphics Techniques Vol. 2, No. 2, 2013 http://jcgt.org Shader-Based Antialiased, Dashed, Stroked Polylines

    Add to Reading List

    Source URL: jcgt.org

    Language: English - Date: 2013-12-06 14:25:19
      56CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

      CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

      Add to Reading List

      Source URL: d3cw3dd2w32x2b.cloudfront.net

      Language: English - Date: 2012-08-07 18:53:08
      57SOLUTION TO SHADER RECOMPILES IN RADEONSI SEPTEMBER 2015 PROBLEM  Shaders are compiled in draw calls

      SOLUTION TO SHADER RECOMPILES IN RADEONSI SEPTEMBER 2015 PROBLEM  Shaders are compiled in draw calls

      Add to Reading List

      Source URL: www.x.org

      Language: English - Date: 2016-02-07 12:50:28
        58To appear, NPAR 2002: ACM Symposium on Non-Photorealistic Animation and Rendering  Fast Paint Texture Aaron Hertzmann∗ New York University

        To appear, NPAR 2002: ACM Symposium on Non-Photorealistic Animation and Rendering Fast Paint Texture Aaron Hertzmann∗ New York University

        Add to Reading List

        Source URL: www.dgp.toronto.edu

        Language: English - Date: 2003-02-18 14:29:56
        594.3 Compatibility Specification y ra Ar

        4.3 Compatibility Specification y ra Ar

        Add to Reading List

        Source URL: www.opengl.org

        Language: English - Date: 2015-08-22 12:52:01
        60OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation  Introduction

        OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation Introduction

        Add to Reading List

        Source URL: www.g-truc.net

        Language: English - Date: 2014-05-14 18:33:19