Shader

Results: 521



#Item
51Computing / Computer graphics / 3D computer graphics / OpenGL / Virtual reality / Graphics libraries / Application programming interfaces / OpenGL Shading Language / Shader / Shading language / Shading / Comparison of OpenGL and Direct3D

The OpenGL® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson

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Source URL: www.khronos.org

Language: English - Date: 2014-04-08 09:34:22
52

Water geometry shader A tech paper for HLSL shader model 4 by Joachim Coppens see my work and contact me at http://www.joachimcoppens.be

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Source URL: joachimcoppens.com

Language: English - Date: 2013-09-19 11:32:23
    53Computing / 3D computer graphics / Computer graphics / OpenGL / 3D rendering / Graphics hardware / Graphics libraries / Video game development / Shader / Volume rendering / General-purpose computing on graphics processing units / Fixed-function

    ORIGINAL RESEARCH ARTICLE published: 19 December 2013 doi: fninfNEUROINFORMATICS

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    Source URL: cyrille.rossant.net

    Language: English - Date: 2016-04-05 05:11:39
    54Computer graphics / Computing / Graphics libraries / Software / Graphics software / Virtual reality / Core Image / Quartz / Shader / Graphics processing unit / IOS / Raster graphics

    Barcodes with iOS: Introducing Core Image By Oliver Drobnik The Core Graphics framework is written in pure C, meaning that it’s impossible to use CGImage instances directly with UIKit. Apple created UIImage as an Objec

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    Source URL: freecontent.manning.com

    Language: English - Date: 2015-06-08 18:48:26
    55

    Journal of Computer Graphics Techniques Vol. 2, No. 2, 2013 http://jcgt.org Shader-Based Antialiased, Dashed, Stroked Polylines

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    Source URL: jcgt.org

    Language: English - Date: 2013-12-06 14:25:19
      56Computer graphics / 3D rendering / Shading / Imaging / Shadow mapping / Texture mapping / Rendering / Z-buffering / Wavefront .obj file / Hidden surface determination / Shader / Shadow volume

      CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

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      Source URL: d3cw3dd2w32x2b.cloudfront.net

      Language: English - Date: 2012-08-07 18:53:08
      57

      SOLUTION TO SHADER RECOMPILES IN RADEONSI SEPTEMBER 2015 PROBLEM  Shaders are compiled in draw calls

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      Source URL: www.x.org

      Language: English - Date: 2016-02-07 12:50:28
        583D rendering / Computer graphics / Visual arts / Non-photorealistic rendering / Communication design / Rendering / Texture mapping / Drawing / Shading / Watercolor painting / Mipmap / Shader

        To appear, NPAR 2002: ACM Symposium on Non-Photorealistic Animation and Rendering Fast Paint Texture Aaron Hertzmann∗ New York University

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        Source URL: www.dgp.toronto.edu

        Language: English - Date: 2003-02-18 14:29:56
        59Computer graphics / Computing / 3D computer graphics / OpenGL / Graphics libraries / Video game development / Shader / Rasterisation / Vertex / Shading language / Framebuffer object / Pixel buffer

        4.3 Compatibility Specification y ra Ar

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        Source URL: www.opengl.org

        Language: English - Date: 2015-08-22 12:52:01
        60Computing / 3D computer graphics / Computer programming / OpenGL / Graphics libraries / Video game development / Application programming interfaces / Computer graphics / Direct3D / ARB assembly language / Shader / S3 Texture Compression

        OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation Introduction

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        Source URL: www.g-truc.net

        Language: English - Date: 2014-05-14 18:33:19
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