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GLOD: A Minimal Interface for Geometric Level of Detail (Online ID papers_0633) dependent LOD extends continuous LOD by creating a hierarchical data structure from which it extracts a mesh tailored to the given viewpoint
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Document Date: 2014-07-11 01:15:23


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File Size: 98,60 KB

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City

San Francisco / Yorktown / Reading / /

Company

IBM / glodDrawGroup / GPU / Model-Input / GLOD glodObjectXform glodAdaptGroup / glodDrawPatch / NVIDIA / Vertex / glodAdaptGroup / Microsoft / /

Event

Reorganization / /

Facility

VDSlib library / LOD pipeline / Prentice Hall / XBS library / GLOD library / LOD library / /

IndustryTerm

excellent algorithms / open source tool / higher-level tool / incremental adoption so that applications / heavyweight scene graph systems / continuous and view-dependent systems / specialcase algorithms / pre-processing step / dual-queue optimization algorithm / production graphics applications / view-dependent algorithms / scene graph systems / graphics hardware / generation algorithms / detail tools / external utilities / bottom-up simplification algorithm / graphics technology changes / simplification algorithms / cleaner solution / View-dependent systems / memory management / Aggressive simplification algorithms / interactive 3D graphics applications / /

NaturalFeature

Vertex Cluster Queue Greedy Lazy Independent Randomized Simplifier Hierarchy Discrete VDS MT / /

Organization

T. J. Watson Research Center / /

Person

Michael Gleicher / Alex Gleicher / Mike Houston / Gregory Turk / Amitabh Varshney / Pankaj Agarwal / Paul Borrel / Robert Huebner / Carl Erikson / Jonathan D Cohen / David Erikson / John Helman / Morgan Kaufmann / Ken Martin / Jarek Borrel / Renderer Rendering / Benjamin Watson / James Helman / Michael Heckbert / William Wright / Hans Weber / Frederick Brooks / Christopher / Dinesh Manocha / Greg Humphreys / Schroeder / Paul Heckbert / Martin Reddy / Bill Lorensen / Simplifier Hierarchy Discrete / Progressive Meshes / /

Position

manager / and the renderer / driver / Prime Minister / lightweight and flexible application programmer / graphics driver / real driver / Model / artist / BIBLIOGRAPHY OpenGL Optimizer Programmer / application programmer / glodBuild glodInsertArrays glodInsertElements glodReadback glodLoadObject Hierarchy Builder glodDrawPatch glodFillElements glodFillArrays Group Manager / programmer / /

Product

OpenGL / DirectX API / Randomized / /

ProgrammingLanguage

OBJ / /

ProvinceOrState

New York / /

Technology

specialcase algorithms / RAM / simplification algorithms / 3-D / API / paging system / operating system / 7.1 Algorithm / continuous LOD algorithms / view-dependent algorithms / LOD algorithms / Adaptive Display Algorithm / dual-queue optimization algorithm / Aggressive simplification algorithms / paging / 3D graphics / Caching / bottom-up simplification algorithm / generation algorithms / LOD generation algorithms / CAD / /

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