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OpenGL / Application programming interfaces / Shading / GLSL / Shader / Shading language / Khronos Group / Comparison of OpenGL and Direct3D / Vertex Buffer Object / Computer graphics / Software / Computing


The OpenGLĀ® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson
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Document Date: 2014-04-08 09:34:22


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File Size: 619,77 KB

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Company

Vertex / Silicon Graphics Inc. / The Khronos Group Inc. / /

IndustryTerm

fragment processor / web-site / /

Organization

Adopter / Integer Division / /

Person

Robert J. Simpson / John Kessenich / /

Position

Constant Qualifier / Default Storage Qualifier / Editor / possible future super precision qualifier / qualifier / Invariant Qualifier / /

Technology

91 10.14 Pre-processor / packing algorithm / 8 2.2 Fragment Processor / API / fragment processor / /

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