Shader

Results: 521



#Item
381Software / 3D computer graphics / Virtual reality / Video game development / Shader / Graphics hardware / OpenGL / Rasterisation / Software rendering / Computer graphics / Computing / Shading

Innovating in a Software Graphics Pipeline Paul Lalonde Intel Corporation

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:59:10
382Imaging / Rendering / Ambient occlusion / Shader / Lighting / Subsurface scattering / 3D rendering / Reyes rendering / Computer graphics / 3D computer graphics / Shading

interactive cinematic lighting fabiopellacini joint work with M. Hasan (Cornell), K. Bala (Cornell), K. Vidimce et al. (Pixar) disclaimer:

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:28:23
383Shader / Rendering / Stencil buffer / Shadow mapping / 3D rendering / Graphics pipeline / OpenGL / 3D computer graphics / Computer graphics / Shading

Beyond Programmable Shading: In Action •  The material in this course is bleeding edge –  Unfortunately, that means we could not share most of the details with you until now –  Most talks are missing from t

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 16:53:40
384Virtual reality / Shader / Rendering / 3D rendering / Shadow mapping / Stencil buffer / Graphics processing unit / OpenGL / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: Fundamentals Aaron Lefohn Intel Beyond Programmable Shading: Fundamentals

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 17:27:54
385Graphics hardware / Computing / Virtual reality / Shader / Microsoft Direct3D / Fixed-function / Graphics processing unit / Rasterisation / Graphics pipeline / Computer graphics / Shading / 3D computer graphics

Beyond Programmable Shading 2010 Keeping Many Cores Busy: Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 29 July 2010

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 10:26:20
386Reality / Stereoscopy / Mixed reality / User interface techniques / Computer vision / 3D film / Animatronics / Computer graphics / Avatar / Film / Virtual reality / Imaging

Animatronic Shader Lamps Avatars Peter Lincoln Greg Welch Andrew Nashel

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Source URL: www.cs.unc.edu

Language: English - Date: 2009-09-04 17:50:09
387Computing / Graphics / Rasterisation / Shader / Shadow mapping / Rendering / Z-buffering / Multiple Render Targets / Shading / Imaging / Deferred shading

1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:55
388Application programming interfaces / Shading / Video game development / OpenGL / Video cards / Rendering / Shader / Radeon R300 / Khronos Group / Computer graphics / Computing / Software

[removed]Beyond Programmable Shading Course, ACM SIGGRAPH[removed]

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 13:57:12
389Rasterisation / Rendering / Computing / Shader / Shadow mapping / Optics / Shading / Imaging / Deferred shading

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Deferred Rendering for Current and Future Rendering Pipelines Andrew Lauritzen

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:52
390Shader / Ambient occlusion / SSAO / Shading / 3D computer graphics / Rendering

Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. Boyd

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-30 10:22:42
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