Stencil buffer

Results: 17



#Item
1Real-Time Non Photorealistic Paint Spreading using Stencil Volumes Marc ten Bosch∗ Digipen Institute of Technology Abstract I borrow the concept of a stencil volume from shadow volumes and

Real-Time Non Photorealistic Paint Spreading using Stencil Volumes Marc ten Bosch∗ Digipen Institute of Technology Abstract I borrow the concept of a stencil volume from shadow volumes and

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Source URL: marctenbosch.com

Language: English - Date: 2009-03-13 23:06:34
2Intel® 965 Express Chipset Family and Intel® G35 Express Chipset Graphics Controller PRM Programmer’s Reference Manual (PRM) Volume 2: 3D/Media January 2008

Intel® 965 Express Chipset Family and Intel® G35 Express Chipset Graphics Controller PRM Programmer’s Reference Manual (PRM) Volume 2: 3D/Media January 2008

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Source URL: files.renderingpipeline.com

Language: English - Date: 2013-09-24 10:35:33
3THE MAGIC OF THE Z-BUFFER: A SURVEY Theoharis Theoharis, Georgios Papaioannou, Evaggelia-Aggeliki Karabassi Department of Informatics, University of Athens, Panepistimioupolis, Ilisia, Athens, 15784 Greece [removed]

THE MAGIC OF THE Z-BUFFER: A SURVEY Theoharis Theoharis, Georgios Papaioannou, Evaggelia-Aggeliki Karabassi Department of Informatics, University of Athens, Panepistimioupolis, Ilisia, Athens, 15784 Greece [removed]

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Source URL: wscg.zcu.cz

Language: English - Date: 2000-12-12 10:46:14
4Next-Generation Graphics on Larrabee Tim Foley Intel Corp  Motivation

Next-Generation Graphics on Larrabee Tim Foley Intel Corp Motivation

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Source URL: sa08.idav.ucdavis.edu

Language: English - Date: 2008-12-19 18:27:56
5Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes John Hable Jarek Rossignac

Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes John Hable Jarek Rossignac

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Source URL: www.cc.gatech.edu

Language: English - Date: 2005-04-25 16:01:36
6Beyond Programmable Shading  Why and How is Interactive Graphics Programming Changing Aaron Lefohn Intel Corporation

Beyond Programmable Shading Why and How is Interactive Graphics Programming Changing Aaron Lefohn Intel Corporation

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:47:47
7Beyond Programmable Shading: In Action  •  The material in this course is bleeding edge –  Unfortunately, that means we could not share most of the details with you until now –  Most talks are missing from t

Beyond Programmable Shading: In Action •  The material in this course is bleeding edge –  Unfortunately, that means we could not share most of the details with you until now –  Most talks are missing from t

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 16:53:40
8Beyond Programmable Shading: Fundamentals Aaron Lefohn Intel  Beyond Programmable Shading: Fundamentals

Beyond Programmable Shading: Fundamentals Aaron Lefohn Intel Beyond Programmable Shading: Fundamentals

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 17:27:54
9EGL 1.4 API Quick Reference Card - Page 1 EGL TM is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surfac

EGL 1.4 API Quick Reference Card - Page 1 EGL TM is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surfac

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Source URL: www.khronos.org

Language: English - Date: 2014-04-08 09:33:41
10Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:20