Shader

Results: 521



#Item
371Shading / Virtual reality / Houdini / Shader / Lighting / Rendering / Cg / V-Ray / Computer graphics / 3D computer graphics / 3D graphics software

Jessie Amadio REEL BREAKDOWN[removed]removed] www.jessieamadio.com Venice, CA[removed]

Add to Reading List

Source URL: www.jessieamadio.com

Language: English - Date: 2014-05-07 10:44:41
372Application programming interfaces / Virtual reality / OpenGL / Cross-platform software / DirectX / Shader / Game engine / Windows API / Computer graphics / Software / Computing / Video game development

Lewey Geselowitz [removed]_ _http://www.leweyg.com_[removed]Address:

Add to Reading List

Source URL: www.lewcid.com

Language: English - Date: 2013-10-12 14:38:20
373Shading / 3D computer graphics / Application programming interfaces / Shader / Virtual reality / DirectX / Microsoft Direct3D / High Level Shader Language / Fixed-function / Computer graphics / Software / Computing

58958_App_A_rev01_lores 1..12

Add to Reading List

Source URL: ultimategameprogramming.com

Language: English - Date: 2011-05-18 00:58:25
374Virtual reality / Video cards / Shading / Graphics hardware / GPGPU / OpenGL / Graphics processing unit / Shader / Vertex Buffer Object / Computer graphics / Computing / Software

OpenGL Bindless Extensions Jeff Bolz Overview Explain the source of CPU bottlenecks, past and present Show how new extensions alleviate these bottlenecks

Add to Reading List

Source URL: developer.download.nvidia.com

Language: English - Date: 2009-04-24 14:42:10
375Virtual reality / Computing / Shading / Nvidia / Graphics hardware / OptiX / Shader / Ray tracing / Rendering / Computer graphics / 3D computer graphics / Imaging

NVIDIA Case Studies: OptiX & Image Space Photon Mapping David Luebke NVIDIA Research Beyond Programmable Shading

Add to Reading List

Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 11:00:23
376Computer graphics / Graphics hardware / GeForce 2 Series / Shader / GeForce / Rasterisation / Graphics processing unit / Graphics pipeline / Transform /  clipping /  and lighting / Video cards / Nvidia / Computer hardware

Microsoft PowerPoint - NVIDIA.GPU.Architecture.final.ppt

Add to Reading List

Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:50:37
377Virtual reality / OpenGL / Application programming interfaces / 3D computer graphics / GPGPU / Shading language / Graphics processing unit / Shader / OpenCL / Computer graphics / Computing / Software

Beyond Programmable Shading Retrospective Mike Houston AMD

Add to Reading List

Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:48:02
378Computing / Imaging / Graphics hardware / Virtual reality / Shader / Rasterisation / Rendering / Graphics pipeline / Graphics processing unit / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: In Action •  Graphics hardware continues to make huge computational resources available to developers –  With increasingly flexible programming models

Add to Reading List

Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:27:37
379Virtual reality / Graphics hardware / Shader / Rendering / Stencil buffer / 3D rendering / Shadow mapping / Ray tracing / Graphics processing unit / 3D computer graphics / Computer graphics / Shading

Beyond Programmable Shading Why and How is Interactive Graphics Programming Changing Aaron Lefohn Intel Corporation

Add to Reading List

Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:47:47
380Computer graphics / Shading / Application programming interfaces / Virtual reality / DirectX / Shader / Microsoft Direct3D / Game programming / Rendering / Software / Video game development / Computing

58958_ch09_rev01_lores 1..18

Add to Reading List

Source URL: ultimategameprogramming.com

Language: English - Date: 2011-05-18 00:58:21
UPDATE