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Results: 39



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21To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003  A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-11-11 11:06:16
22Deep Shadow Maps Tom Lokovic Eric Veach  Pixar Animation Studios

Deep Shadow Maps Tom Lokovic Eric Veach Pixar Animation Studios

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Source URL: graphics.stanford.edu

Language: English - Date: 2000-06-21 00:30:06
23Adaptive Shadow Maps Randima Fernando Sebastian Fernandez  Donald P. Greenberg ∗

Adaptive Shadow Maps Randima Fernando Sebastian Fernandez Donald P. Greenberg ∗

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Source URL: www1.cs.columbia.edu

Language: English - Date: 2006-10-23 13:14:58
24Graphics Hardware[removed]M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

Graphics Hardware[removed]M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†

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Source URL: web.onetel.net.uk

Language: English - Date: 2003-07-20 08:17:29
25Digitales Video  5. ANTI-ALIASING 5.1. INTRODUCTION The geometric transformation of digital images is inherently a sampling process. As with all sampled data, digital images are susceptible to aliasing artifacts. This ch

Digitales Video 5. ANTI-ALIASING 5.1. INTRODUCTION The geometric transformation of digital images is inherently a sampling process. As with all sampled data, digital images are susceptible to aliasing artifacts. This ch

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Source URL: www.ldv.ei.tum.de

Language: English - Date: 2013-11-26 07:06:06
26Real-Time Hatching Emil Praun Princeton University Hugues Hoppe Microsoft Research

Real-Time Hatching Emil Praun Princeton University Hugues Hoppe Microsoft Research

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Source URL: research.microsoft.com

Language: English - Date: 2008-10-21 14:27:43
27Non-Photorealistic Virtual Environments∗ Allison W. Klein Wilmot Li Michael M. Kazhdan Wagner T. Corrˆea Adam Finkelstein Thomas A. Funkhouser Princeton University  Abstract

Non-Photorealistic Virtual Environments∗ Allison W. Klein Wilmot Li Michael M. Kazhdan Wagner T. Corrˆea Adam Finkelstein Thomas A. Funkhouser Princeton University Abstract

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Source URL: www.wilmotli.com

Language: English - Date: 2008-12-18 19:02:22
28SURVEY OF TEXTURE MAPPING Paul S. Heckbert PIXAR ABSTRACT Texture mapping is one of the most successful new techniques in high quality image synthesis. Its use can enhance the visual richness of raster scan images immens

SURVEY OF TEXTURE MAPPING Paul S. Heckbert PIXAR ABSTRACT Texture mapping is one of the most successful new techniques in high quality image synthesis. Its use can enhance the visual richness of raster scan images immens

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Source URL: www.cs.cmu.edu

Language: English - Date: 2000-10-02 00:03:34
29SDK White Paper Improve Batching Using Texture Atlases WP[removed]v01 July 2004

SDK White Paper Improve Batching Using Texture Atlases WP[removed]v01 July 2004

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Source URL: http.download.nvidia.com

Language: English - Date: 2004-08-26 20:00:00
30SUPER-RESOLUTION TEXTURING FOR ONLINE VIRTUAL GLOBES  By Diego Rother Lance Williams and

SUPER-RESOLUTION TEXTURING FOR ONLINE VIRTUAL GLOBES By Diego Rother Lance Williams and

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Source URL: ima.umn.edu

Language: English - Date: 2011-10-06 10:33:10