Bidirectional texture function

Results: 8



#Item
13D rendering / Physics / Computer graphics / Optics / Nature / Subsurface scattering / Bidirectional reflectance distribution function / Rendering / Texture mapping / Light scattering / Scattering

Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

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Source URL: scribblethink.org

Language: English - Date: 2008-03-24 23:35:11
2Texture synthesis / Bidirectional reflectance distribution function / Optics / Rendering / Texture mapping / Texture / Bidirectional texture function / 3D computer graphics / Physics / Science

Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:55
3Rendering / Scientific method / Texture / Bidirectional texture function / Computer graphics / 3D modeling / Science / Physics / 3D computer graphics / Texture synthesis / Texture mapping

Synthesis and Rendering of 3D Textures Yacov Hel-Or Tom Malzbender School of Computer Science

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:47
4Texture synthesis / Texture mapping / Rendering / Photometric stereo / Texture / Computer graphics / Bidirectional reflectance distribution function / 3D modeling / 3D computer graphics / Imaging / Optics

Comparison of Five 3D Surface Texture Synthesis Methods Junyu Dong and Mike Chantler1 Abstract - We present and compare five approaches for synthesizing and relighting real 3D surface textures. We adapted Efros’s textu

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:57
53D computer graphics / Virtual reality / Texture mapping / Blinn–Phong shading model / Phong shading / Specular highlight / Bidirectional reflectance distribution function / Rendering / Shader / Computer graphics / Shading / Optics

Crafting Physically Motivated Shading Models for Game Development by Naty Hoffman In this section of the course notes, we discuss the design of shading models that are both physically based and appropriate for game devel

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Source URL: renderwonk.com

Language: English - Date: 2010-09-01 06:12:06
6Texture synthesis / Bidirectional reflectance distribution function / Optics / Rendering / Texture mapping / Texture / Bidirectional texture function / 3D computer graphics / Physics / Science

Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

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Source URL: vision.ucsd.edu

Language: English - Date: 2003-09-10 21:11:03
7Bidirectional reflectance distribution function / Optics / Remote sensing / Texture mapping / Rendering / Electromagnetic radiation / Physics / Atomic /  molecular /  and optical physics / 3D computer graphics / Astrophysics / Radiometry

Homomorphic Factorization of BRDFs for High-Performance Rendering Michael McCool ♦ Anis Ahmad ♦ Jason Ang University of Waterloo A 1418-triangle model rendered at real-time rates (over 100 fps at 800 × 600). From l

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Source URL: www.jasonang.com

Language: English - Date: 2010-04-14 15:36:08
8Optics / Virtual reality / Radiometry / Rendering / Phong reflection model / Texture mapping / Blinn–Phong shading model / Bidirectional reflectance distribution function / Polynomial texture mapping / Computer graphics / 3D computer graphics / Shading

Polynomial Texture Maps Tom Malzbender, Dan Gelb, Hans Wolters Hewlett-Packard Laboratories

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Source URL: www.hpl.hp.com

Language: English - Date: 2001-05-15 18:50:26
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