Yannakakis

Results: 119



#Item
41Cybernetics / Mathematical optimization / Operations research / Genetic algorithm / Evolutionary algorithm / Spaceship / Interactive evolutionary computation / Fitness function / Artificial neural network / Aesthetics / Art

Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

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Source URL: antoniosliapis.com

Language: English - Date: 2015-08-05 06:14:48
42Planar graph / A* search algorithm / Planarity / Tree traversal

Evolving Missions to Create Game Spaces Daniel Karavolos Antonios Liapis Georgios N. Yannakakis

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Source URL: antoniosliapis.com

Language: English - Date: 2016-07-06 07:18:55
43Windows games / Linux games / Multimodal interaction / Doom / Display technology / Sonification / Procedural generation / Level design / Survival horror

Targeting Horror via Level and Soundscape Generation Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {louis.p.lopes,antonios.liapis,georgios.yanna

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Source URL: antoniosliapis.com

Language: English - Date: 2015-08-04 07:03:47
44Ceilings / Floors / Mosaic / Roofs / Tile

Refining the Paradigm of Sketching in AI-Based Level Design Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, Msida, Malta {, georgios.yannakakis}@um.edu

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Source URL: antoniosliapis.com

Language: English - Date: 2015-08-05 04:29:49
45

Global Search for Occlusion Minimisation in Virtual Camera Control Paolo Burelli, Student Member, IEEE and Georgios N. Yannakakis, Member, IEEE Abstract— This paper presents a fast and reliable globalsearch approach to

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Source URL: www.paoloburelli.com

Language: English - Date: 2010-08-25 04:55:35
    46Gaming / Nintendo / Digital media / Video game genres / Georgios N. Yannakakis / Mario platform games / Platform game / Super Mario Bros.

    Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis IT University of Copenhagen Rued Langgaards Vej 7, DK-2300 Copenhagen S Denmark , {juto,

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    Source URL: www.itu.dk

    Language: English - Date: 2009-08-05 04:58:05
    47

    Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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    Source URL: www.lighti.de

    Language: English - Date: 2010-07-28 11:22:00
      48

      Diversified Virtual Camera Composition Mike Preuss, Paolo Burelli, Georgios N. Yannakakis Computational Intelligence Group, Dept. of Computer Science Technische Universit¨at Dortmund, Germany and Center For Computer Gam

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      Source URL: www.paoloburelli.com

      Language: English - Date: 2012-06-11 23:12:31
        49Artificial neural networks / Dimension reduction / Computational neuroscience / Computational statistics / Georgios N. Yannakakis / Affective computing / Machine learning / Preference learning / Competitive learning / Artificial intelligence / Self-organizing map / Feature selection

        Extending Neuro-evolutionary Preference Learning through Player Modeling H´ector P. Mart´ınez, Kenneth Hullett, and Georgios N. Yannakakis, Member, IEEE Abstract—In this paper we propose a methodology for improving

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        Source URL: game.itu.dk

        Language: English - Date: 2010-08-10 12:41:00
        50Video game development / Virtual camera system / Genetic algorithm / Camera / Motion planning / Pose

        Combining Local and Global Optimisation for Virtual Camera Control Paolo Burelli, Student Member, IEEE, and Georgios N. Yannakakis, Member, IEEE Abstract— Controlling a virtual camera in 3D computer games is a complex

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        Source URL: game.itu.dk

        Language: English - Date: 2010-08-10 12:41:00
        UPDATE