Procedural generation

Results: 165



#Item
148 Implementing N-Grams for Player Prediction, Procedural Generation, and Stylized AI Joseph Vasquez II

48 Implementing N-Grams for Player Prediction, Procedural Generation, and Stylized AI Joseph Vasquez II

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Source URL: www.gameaipro.com

Language: English - Date: 2016-03-13 03:48:24
    240 Procedural Content Generation An Overview Gillian Smith  40.1	 Introduction

    40 Procedural Content Generation An Overview Gillian Smith 40.1 Introduction

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    Source URL: www.gameaipro.com

    Language: English - Date: 2017-06-02 11:47:28
      3An Analog History of Procedural Content Generation Gillian Smith Northeastern University, Playable Innovative Technologies Lab 360 Huntington Ave, 100 ME Boston, MA 02115, USA

      An Analog History of Procedural Content Generation Gillian Smith Northeastern University, Playable Innovative Technologies Lab 360 Huntington Ave, 100 ME Boston, MA 02115, USA

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      Source URL: sokath.com

      - Date: 2015-05-23 11:44:49
        4Playing with Data: Procedural Generation of Adventures from Open Data Gabriella A. B. Barros1 , Antonios Liapis2 , and Julian Togelius3 1  Tandon School of Engineering, New York University, New York, USA,

        Playing with Data: Procedural Generation of Adventures from Open Data Gabriella A. B. Barros1 , Antonios Liapis2 , and Julian Togelius3 1 Tandon School of Engineering, New York University, New York, USA,

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        Source URL: antoniosliapis.com

        - Date: 2016-05-14 03:59:47
          5Soft computing for content generation: Trading market in a basketball management video game Jose M. Pe˜na, Ernestina Menasalvas, Santiago Muelas∗ , Antonio LaTorre ∗†

          Soft computing for content generation: Trading market in a basketball management video game Jose M. Pe˜na, Ernestina Menasalvas, Santiago Muelas∗ , Antonio LaTorre ∗†

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          Source URL: eldar.mathstat.uoguelph.ca

          Language: English - Date: 2016-07-12 12:05:04
          6Scala Macros Eugene Burmako, Denys Shabalin Martin Odersky Term generation def	
  specialized[T:	
  ClassTag](code:	
  =>	
  Any)	
  =	
  macro	
  ...	
   def	
  createArray[T:	
  ClassTag](size:	
  Int,	
  e

          Scala Macros Eugene Burmako, Denys Shabalin Martin Odersky Term generation def  specialized[T:  ClassTag](code:  =>  Any)  =  macro  ...   def  createArray[T:  ClassTag](size:  Int,  e

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          Source URL: scalamacros.org

          Language: English - Date: 2016-08-18 07:56:24
          7Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

          Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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          Source URL: antoniosliapis.com

          Language: English - Date: 2014-12-01 05:20:32
          8Compiler Generation for Interactive Graphics using Intermediate Code Scott Draves School of Computer Science Carnegie Mellon University 5000 Forbes Avenue, Pitsburgh, PA 15213, USA

          Compiler Generation for Interactive Graphics using Intermediate Code Scott Draves School of Computer Science Carnegie Mellon University 5000 Forbes Avenue, Pitsburgh, PA 15213, USA

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          Source URL: repository.readscheme.org

          Language: English - Date: 2010-10-22 08:04:37
          9Extending	
  Code	
  Generation	
  to	
  	
   Support	
  Platform-­‐Independent	
  Event-­‐B	
  Models	
   	
   Asieh	
  Salehi,	
  Michael	
  Butler	
  and	
  Colin	
  Snook	
   University	
  of

          Extending  Code  Generation  to     Support  Platform-­‐Independent  Event-­‐B  Models     Asieh  Salehi,  Michael  Butler  and  Colin  Snook   University  of

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          Source URL: wiki.event-b.org

          Language: English - Date: 2016-05-20 11:48:12
          10PSMAGE: Balanced Map Generation for StarCraft Alberto Uriarte Santiago Onta˜no´ n  Drexel University

          PSMAGE: Balanced Map Generation for StarCraft Alberto Uriarte Santiago Onta˜no´ n Drexel University

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          Source URL: eldar.mathstat.uoguelph.ca

          Language: English - Date: 2016-07-12 12:05:04