Georgios N. Yannakakis

Results: 100



#Item
1IEEE COMPUTATIONAL INTELLIGENCE MAGAZINE, VOL. X, NO. X, MONTH 20XX  1 Learning Deep Physiological Models of Affect H´ector P. Mart´ınez, Yoshua Bengio, and Georgios N. Yannakakis, Member, IEEE

IEEE COMPUTATIONAL INTELLIGENCE MAGAZINE, VOL. X, NO. X, MONTH 20XX 1 Learning Deep Physiological Models of Affect H´ector P. Mart´ınez, Yoshua Bengio, and Georgios N. Yannakakis, Member, IEEE

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Source URL: yannakakis.net

Language: English - Date: 2013-03-09 12:10:57
    21  A Generic Approach for Obtaining Higher Entertainment in Predator/Prey Games Georgios N. Yannakakis and John Hallam

    1 A Generic Approach for Obtaining Higher Entertainment in Predator/Prey Games Georgios N. Yannakakis and John Hallam

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    Source URL: yannakakis.net

    Language: English - Date: 2012-02-24 11:58:00
      31  Don’t Classify Ratings of Affect; Rank them! ´ Hector P. Mart´ınez, Georgios N. Yannakakis, Member, IEEE, and John Hallam

      1 Don’t Classify Ratings of Affect; Rank them! ´ Hector P. Mart´ınez, Georgios N. Yannakakis, Member, IEEE, and John Hallam

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      Source URL: yannakakis.net

      Language: English
        4Constrained Surprise Search for Content Generation Daniele Gravina Antonios Liapis  Georgios N. Yannakakis

        Constrained Surprise Search for Content Generation Daniele Gravina Antonios Liapis Georgios N. Yannakakis

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        Source URL: antoniosliapis.com

        Language: English - Date: 2016-07-08 05:56:01
          5AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation Georgios N. Yannakakis

          AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation Georgios N. Yannakakis

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          Source URL: yannakakis.net

          Language: English - Date: 2012-02-24 12:26:03
            6Sonancia: Sonification of Procedurally Generated Game Levels Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, Msida, Malta louis.p.lopes; antonios.liapis; georgios.y

            Sonancia: Sonification of Procedurally Generated Game Levels Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, Msida, Malta louis.p.lopes; antonios.liapis; georgios.y

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            Source URL: antoniosliapis.com

            - Date: 2015-08-04 06:19:47
              7Multi-Level Evolution of Shooter Levels William Cachia, Antonios Liapis, Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {william.cachia.07, antonios.liapis, georgios.yannakakis}

              Multi-Level Evolution of Shooter Levels William Cachia, Antonios Liapis, Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {william.cachia.07, antonios.liapis, georgios.yannakakis}

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              Source URL: antoniosliapis.com

              - Date: 2015-08-04 06:02:33
                81  The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

                1 The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

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                Source URL: noorshaker.com

                - Date: 2011-08-31 11:27:23
                  9Enhancements to Constrained Novelty Search Two-Population Novelty Search for Generating Game Content Antonios Liapis Georgios N. Yannakakis

                  Enhancements to Constrained Novelty Search Two-Population Novelty Search for Generating Game Content Antonios Liapis Georgios N. Yannakakis

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                  Source URL: antoniosliapis.com

                  - Date: 2014-12-01 05:20:27
                    10Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis  Center for Computer Games Research

                    Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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                    Source URL: antoniosliapis.com

                    - Date: 2014-12-01 05:20:22