Interactive evolutionary computation

Results: 38



#Item
1Using Interactive Evolutionary Computation (IEC) with Validated Surrogate Fitness Functions for Redistricting Christine Chou Steven O. Kimbrough

Using Interactive Evolutionary Computation (IEC) with Validated Surrogate Fitness Functions for Redistricting Christine Chou Steven O. Kimbrough

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Source URL: opim.wharton.upenn.edu

Language: English - Date: 2012-04-18 08:58:27
    2Deep Interactive Evolutionary Computation  Philip Bontrager   Wending Lin

    Deep Interactive Evolutionary Computation Philip Bontrager Wending Lin

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    Source URL: nips2017creativity.github.io

    Language: English - Date: 2017-12-18 15:10:17
      3AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation Georgios N. Yannakakis

      AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation Georgios N. Yannakakis

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      Source URL: yannakakis.net

      Language: English - Date: 2012-02-24 12:26:03
        4Partially Interactive Evolutionary Artists  1 Partially Interactive Evolutionary Artists Penousal MACHADO and Am´ılcar CARDOSO

        Partially Interactive Evolutionary Artists 1 Partially Interactive Evolutionary Artists Penousal MACHADO and Am´ılcar CARDOSO

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        Source URL: cdv.dei.uc.pt

        Language: English - Date: 2014-03-10 13:38:34
        5This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author’s institution, sharing with colleag

        This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author’s institution, sharing with colleag

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        Source URL: cdv.dei.uc.pt

        Language: English - Date: 2014-03-10 13:38:40
        6DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations Jinhong Zhang1 , Rasmus Taarnby1 , Antonios Liapis2 , and Sebastian Risi1 1  Center for Computer Games Research, IT University of Copenhagen,

        DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations Jinhong Zhang1 , Rasmus Taarnby1 , Antonios Liapis2 , and Sebastian Risi1 1 Center for Computer Games Research, IT University of Copenhagen,

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        Source URL: antoniosliapis.com

        Language: English - Date: 2015-02-22 06:44:53
        7Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

        Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

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        Source URL: antoniosliapis.com

        Language: English - Date: 2015-08-05 06:14:48
        8Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

        Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

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        Source URL: antoniosliapis.com

        Language: English - Date: 2014-12-01 05:19:26
        9n  CONFERENCE PROGRAM June 26 – 30, 2004 Red Lion Hotel on Fifth Avenue

        n CONFERENCE PROGRAM June 26 – 30, 2004 Red Lion Hotel on Fifth Avenue

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        Source URL: www.sigevo.org

        Language: English - Date: 2013-10-03 16:08:09
        10Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

        Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

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        Source URL: eldar.mathstat.uoguelph.ca

        Language: English - Date: 2016-07-12 12:05:04