Viewing frustum

Results: 20



#Item
1Video / Camera / Closed-circuit television / Viewing frustum / Hidden surface determination / Shadow mapping / Virtual camera system

CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527

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Source URL: orb.essex.ac.uk

Language: English - Date: 2015-10-25 08:48:17
2Vector calculus / Analytic geometry / Linear algebra / Matrices / 3D computer graphics / Matrix / Viewing frustum / Camera matrix / Euclidean vector / Transformation matrix / Cartesian coordinate system / Rotation

CS123 Lab 06 - Camtrans 1 Introduction

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Source URL: cs.brown.edu

Language: English - Date: 2015-10-15 20:40:49
3Hidden surface determination / Portal rendering / Computing / Frustum / Bounding volume / Z-buffering / Portals in fiction / Solid geometry / Clipping / 3D computer graphics / Potentially visible set / Viewing frustum

Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets Timothy Roden, Ian Parberry Department of Computer Science & Engineering, University of North Texas, P.O. Box, Denton, Texashttp:/

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Source URL: larc.unt.edu

Language: English - Date: 2011-05-12 16:09:31
4Mathematics / Computing / Polygon / Viewing frustum / Space partitioning / Mask / Normal / Culling / 3D modeling / 3D computer graphics / Geometry / Back-face culling

Fast Backface Culling Using Normal Masks Hansong Zhang∗ Kenneth E. Hoff III∗ Department of Computer Science

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Source URL: www.cs.unc.edu

Language: English - Date: 2000-07-10 15:32:57
5Computing / Potentially visible set / Rasterisation / Level of detail / Shading / Cluster analysis / Scene graph / Z-buffering / Viewing frustum / 3D computer graphics / Imaging / Statistics

Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments Sung-Eui Yoon Brian Salomon Dinesh Manocha University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2003-04-11 17:33:02
6Computer graphics / Virtual reality / Geometrical optics / 3D imaging / Viewing frustum / Stereoscopy / Holography / OpenGL / Rendering / Optics / 3D computer graphics / Imaging

Fast computer graphics rendering for full parallax spatial displays Michael W. Hallea and Adam B. Kroppb aDepartment b

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Source URL: www.media.mit.edu

Language: English - Date: 1998-03-31 14:53:56
7Viewing frustum / Imaging / Stereoscopy / Rendering / Light field / Graphics processing unit / 3D computer graphics / Computer graphics / Frustum

GPU-Based View Synthesis Using an Orbital Reconstruction Frustum Greg Welch Hua Yang

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Source URL: www.cs.unc.edu

Language: English - Date: 2009-04-01 11:27:25
8Light field / Spatial anti-aliasing / Rendering / Pixel / Ray tracing / Z-buffering / OpenGL / Radiance / Viewing frustum / Computer graphics / 3D computer graphics / Computing

Point-Based Impostors for Real-Time Visualization Michael Wimmer, Peter Wonka, Franc¸ois Sillion iMAGIS - GRAVIR/IMAG-INRIA, Vienna University of Technology Abstract. We present a new data structure for encoding the ap

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2001-05-29 06:26:56
9Shadow mapping / Shadow volume / Spatial anti-aliasing / Depth map / Texture mapping / Viewing frustum / Perspective / Rendering / Map projection / Computer graphics / Shading / 3D computer graphics

Eurographics Symposium on Rendering[removed]H. W. Jensen, A. Keller (Editors) Light Space Perspective Shadow Maps Michael Wimmer, Daniel Scherzer and Werner Purgathofer Vienna University of Technology, Austria

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2004-06-08 07:30:56
10Computing / Potentially visible set / Hidden surface determination / Rasterisation / Z-buffering / Shadow volume / Viewing frustum / Level of detail / Rendering / 3D computer graphics / Computer graphics / Imaging

EUROGRAPHICS’99 / P. Brunet and R. Scopigno (Guest Editors) Volume[removed]), number 3 Occluder Shadows for Fast Walkthroughs of Urban Environments

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 1999-04-16 03:50:15
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