Back-face culling

Results: 4



#Item
1Mathematics / Computing / Polygon / Viewing frustum / Space partitioning / Mask / Normal / Culling / 3D modeling / 3D computer graphics / Geometry / Back-face culling

Fast Backface Culling Using Normal Masks Hansong Zhang∗ Kenneth E. Hoff III∗ Department of Computer Science

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Source URL: www.cs.unc.edu

Language: English - Date: 2000-07-10 15:32:57
2Potentially visible set / Hidden surface determination / Mathematics / Level of detail / Back-face culling / Z-buffering / Frustum / Radiosity / Visibility / 3D computer graphics / Computing / Geometry

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,

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Source URL: www.cs.jhu.edu

Language: English - Date: 2004-09-13 10:06:18
3Potentially visible set / Hidden surface determination / Mathematics / Level of detail / Back-face culling / Z-buffering / Frustum / Radiosity / Visibility / 3D computer graphics / Computing / Geometry

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,

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Source URL: www.cs.jhu.edu

Language: English - Date: 2004-09-13 10:06:18
4Computing / Hidden surface determination / Binary space partitioning / Back-face culling / Space partitioning / Polygon / Shading / Portal rendering / Cluster analysis / 3D computer graphics / Computer graphics / Geometry

An Extended abstract appeared in Proc. of Eurographics Workshop on Rendering, June[removed]Hierarchical Back-Face Computation Subodh Kumar

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:48
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