Shader

Results: 521



#Item
131Shading / 3D computer graphics / Cache / Vertex / Triangle strip / WebGL / Shader / JSON / Lossless data compression / Software / Computing / Computer graphics

OpenGL Insights Edited by Patrick Cozzi and Christophe Riccio

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Source URL: www.seas.upenn.edu

Language: English - Date: 2014-09-21 17:47:53
132Computing / Image processing / Shader / Segmentation / High Level Shader Language / Microsoft Direct3D / Random forest / Shading language / Histogram / Computer graphics / 3D computer graphics / Shading

Implementing Decision Trees and Forests on a GPU Toby Sharp Microsoft Research, Cambridge, UK

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Source URL: research.microsoft.com

Language: English - Date: 2009-07-27 08:07:00
133OpenGL / Graphics hardware / Video game development / Shading / Shader / GPGPU / GLSL / Cg / ARB / Computer graphics / Computing / 3D computer graphics

Playing Ping Pong with Render-To-Texture Version 0.99 Dominik Göddeke, University of Dortmund, Germany http://www.mathematik.uni-dortmund.de/~goeddeke Version history:

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Source URL: www.mathematik.uni-dortmund.de

Language: English - Date: 2005-10-02 18:02:39
134Reflection mapping / Vertex / Bump mapping / Rendering / Displacement mapping / Spatial anti-aliasing / Shader / Mipmap / Rasterisation / Computer graphics / Texture mapping / 3D computer graphics

Teaching Texture Mapping Visually Rosalee Wolfe DePaul University Visually demonstrating the behavior of texture

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Source URL: www.siggraph.org

Language: English - Date: 2001-06-26 13:47:49
135Software / Virtual reality / 3D computer graphics / Video game development / Deferred shading / Graphics hardware / Shader / OpenGL / Rasterisation / Computer graphics / Shading / Computing

1 Hi. I’m Sam Martin, Head of Technology at Geomerics, and this is joint work with Marius Bjorge, Sandeep Kakalarpudi and Jan-Harald Fredriksen from ARM’s offices in Trondheim.

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Source URL: www.geomerics.com

Language: English - Date: 2014-03-12 04:22:57
136Imaging / Shading / Computing / Vertex / Rasterisation / Shader / Tessellation / Adjacency list / Polygon mesh / 3D computer graphics / Computer graphics / Virtual reality

Hardware-Determined Feature Edges Morgan McGuire and John F. Hughes* Brown University a.

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Source URL: graphics.cs.brown.edu

Language: English - Date: 2004-03-15 17:47:56
137Shading / Displacement mapping / Video game development / Shader / GPGPU / 3D modeling / Tessellation / Normal mapping / Microsoft Direct3D / Computer graphics / Texture mapping / Computing

DEGREE PROJECT, IN COMPUTER SCIENCE , SECOND LEVEL STOCKHOLM, SWEDEN 2015 Surface data on dynamic topologies A REAL TIME TECHNOLOGY FOR TOPOLOGY INDEPENDENT STORAGE OF SURFACE DATA

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Source URL: www.frostbite.com

Language: English - Date: 2015-01-28 13:51:10
138Software / 3D computer graphics / Video game development / Parallel computing / Shading / GPGPU / OpenGL / Shader / Texel / Computing / Computer graphics / Graphics hardware

GPGPU Performance Tuning – An illustrated example Dominik Göddeke, University of Dortmund, Germany www.mathematik.uni-dortmund.de/~goeddeke This tutorial describes some comm

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Source URL: www.mathematik.uni-dortmund.de

Language: English - Date: 2005-10-02 18:02:39
139Optics / 3D computer graphics / Geometrical optics / Gloss / Blinn–Phong shading model / Specular reflection / Ray tracing / Shader / Mirror / Computer graphics / Software / Shading

Course: 3D Design Title: My Materials Blender: Version 2.6X Level: Beginning Author; Neal Hirsig () (May 2012)

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Source URL: www.gryllus.net

Language: English - Date: 2012-07-30 11:49:18
140Virtual reality / Computing / Imaging / Rendering / Rasterisation / Shadow volume / Particle system / Shader / OpenGL / Computer graphics / 3D computer graphics / Shading

Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire* Brown University Andi Fein Microsoft Corporation

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Source URL: graphics.cs.brown.edu

Language: English - Date: 2006-03-06 22:07:23
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