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Programmable Graphics— The Future of Interactive Rendering Matt Pharr, Aaron Lefohn, Craig Kolb, Paul Lalonde, Tim Foley, and Geoff Berry Neoptica Technical Report, March 2007
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Document Date: 2013-03-13 09:32:15


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Company

AMD / NVIDIA / GPU / Intel / /

IndustryTerm

heterogeneous parallel systems / graphics applications / parallel programming solutions / offline rendering systems / hardware systems / round-trip per-pixel communications / heterogeneous rendering pipelines and algorithms / computer systems / purpose computing / graphics algorithms / multi-core processors / interconnect technology / rendering algorithms / adaptive algorithms / graphics processors / heterogeneous processing / design custom graphics software pipelines / heterogeneous systems / consumer applications / demand-driven adaptive algorithms / software developers / appropriate algorithm / programmable graphics rendering algorithms / real-time global illumination / configurable fixed-function processors / integrated performance measurement tools / technology ushers / level programming tools / software systems / interactive graphics software / parallel heterogeneous systems / cooperatively executing graphics algorithms / /

Person

Tim Foley / Aaron Lefohn / Matt Pharr / Craig Kolb / Geoff Berry Neoptica / Paul Lalonde / /

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Position

driver / /

ProgrammingLanguage

C / C++ / /

Technology

one processor / 3-D / graphics processors / configurable fixed-function processors / cooperatively executing graphics algorithms / demand-driven adaptive algorithms / rendering algorithms / CPU-like processors / programmable graphics rendering algorithms / /

URL

www.neoptica.com / /

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