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Computer graphics / 3D rendering / Shading / Imaging / Shadow mapping / Texture mapping / Rendering / Z-buffering / Wavefront .obj file / Hidden surface determination / Shader / Shadow volume
Date: 2012-08-07 18:53:08
Computer graphics
3D rendering
Shading
Imaging
Shadow mapping
Texture mapping
Rendering
Z-buffering
Wavefront .obj file
Hidden surface determination
Shader
Shadow volume

CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

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