Z-buffering

Results: 86



#Item
61Computing / Graphics / Rasterisation / Shader / Shadow mapping / Rendering / Z-buffering / Multiple Render Targets / Shading / Imaging / Deferred shading

1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:55
62Computing / Stencil buffer / Z-buffering / Rasterisation / Rendering / Hidden surface determination / OpenGL / Constructive solid geometry / Shadow mapping / 3D computer graphics / Computer graphics / Imaging

Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:20
63Computing / Hidden surface determination / Stencil buffer / Scanline rendering / Z-buffering / Constructive solid geometry / Rasterisation / Rendering / OpenGL / 3D computer graphics / Computer graphics / Imaging

An Improved Z-Buffer CSG Rendering Algorithm Nigel Stewart Department of Manufacturing Systems Engineering Geoff Leach Department of Computer Science

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:17
64Computing / Rendering / Algorithm / OpenGL / Z-buffering / 3D computer graphics / Computer graphics / Software

Improved CSG Rendering using Overlap Graph Subtraction Sequences Nigel Stewart, Geoff Leach RMIT School of Computer Science and Information Technology {nigels,gl}@cs.rmit.edu.au

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Source URL: www.nigels.com

Language: English - Date: 2005-02-20 22:11:29
65Computing / Stencil buffer / Z-buffering / Rendering / Fragment / Constructive solid geometry / OpenGL / Rasterisation / Shadow mapping / 3D computer graphics / Computer graphics / Imaging

Rendering Techniques for Hardware-Accelerated Image-Based CSG Florian Kirsch Jürgen Döllner

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Source URL: wscg.zcu.cz

Language: English - Date: 2003-12-15 11:09:22
66Computer representation of surfaces / Bézier surface / Rendering / 3D modeling / Tessellation / Non-uniform rational B-spline / Shading / Shader / Z-buffering / 3D computer graphics / Computer graphics / Imaging

Efficient Pixel-accurate Rendering of Animated Curved Surfaces Young In Yeo, Sagar Bhandare, J¨org Peters University of Florida, USA, [removed]

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Source URL: www.cise.ufl.edu

Language: English - Date: 2013-05-08 14:53:57
67Imaging / Shading / Computer memory / Video cards / Shader / Fragment / Z-buffering / Circular buffer / Framebuffer / 3D computer graphics / Computer graphics / Computing

Stanford Tech Report (2005), pp. 1–6 A Hardware F-Buffer Implementation Mike Houston † , Arcot J. Preetham and Mark Segal ‡ Stanford University, ATI Technologies Inc.

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Source URL: hci.stanford.edu

Language: English - Date: 2005-09-28 19:07:21
68Computer graphics / Software / OpenGL / Ray tracing / Rendering / Haptic technology / Microsoft Direct3D / Z-buffering / 3D computer graphics / Virtual reality / Computing

Hybrid Rendering for Interactive Virtual Scenes Dan Morris, Neel Joshi [removed], [removed] Robotics Laboratory, Department of Computer Science, Stanford University, Stanford, CA Abstract

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Source URL: hci.stanford.edu

Language: English - Date: 2006-05-23 15:31:50
69Stencil buffer / Rendering / Shadow volume / Z-buffering / Shadow mapping / Ray tracing / OpenGL / Spatial anti-aliasing / Constructive solid geometry / 3D computer graphics / Computer graphics / Imaging

Application of the Two-Sided Depth Test to CSG Rendering Sudipto Guha Univ. of Pennsylvania [removed] Shankar Krishnan

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Source URL: www.cs.utah.edu

Language: English - Date: 2009-12-29 18:26:55
70Computing / Graphics pipeline / Z-buffering / Rendering / Texture mapping / ATI Technologies / PowerVR / Rasterisation / 3D computer graphics / Computer graphics / Imaging

R Zone Rendering

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Source URL: download.intel.com

Language: English - Date: 2002-05-20 14:02:09
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