Video game design

Results: 789



#Item
1New…Now? Or Why a Design History of Coin-op Video Game Machines • Raiford Guins

New…Now? Or Why a Design History of Coin-op Video Game Machines • Raiford Guins

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Source URL: www.journalofplay.org

- Date: 2018-02-12 07:55:10
    2Soft computing for content generation: Trading market in a basketball management video game Jose M. Pe˜na, Ernestina Menasalvas, Santiago Muelas∗ , Antonio LaTorre ∗†

    Soft computing for content generation: Trading market in a basketball management video game Jose M. Pe˜na, Ernestina Menasalvas, Santiago Muelas∗ , Antonio LaTorre ∗†

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    3Science Sims and Games: Best Design Practices and Fave Flops Mina C. Johnson-Glenberg, Arizona State University,  (Chair) Caroline Savio-Ramos, Arizona State University,  Katherine K. P

    Science Sims and Games: Best Design Practices and Fave Flops Mina C. Johnson-Glenberg, Arizona State University, (Chair) Caroline Savio-Ramos, Arizona State University, Katherine K. P

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    Source URL: ccl.northwestern.edu

    Language: English - Date: 2016-05-03 12:24:06
    4Proceedings Template - WORD

    Proceedings Template - WORD

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    Source URL: conferences.sigcomm.org

    Language: English - Date: 2011-08-01 22:51:38
    5MEMOCODE 2015 Design Contest: Continuous Skyline Computation Peter Milder Department of Electrical and Computer Engineering Stony Brook University Stony Brook, NY 11794–2350

    MEMOCODE 2015 Design Contest: Continuous Skyline Computation Peter Milder Department of Electrical and Computer Engineering Stony Brook University Stony Brook, NY 11794–2350

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    Source URL: www.ece.stonybrook.edu

    Language: English - Date: 2015-10-05 08:48:58
    6Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

    Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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    Source URL: antoniosliapis.com

    Language: English - Date: 2014-12-01 05:20:32
    7CE318: High-level Game Development Lecture 3: 3D Games: Models and Physics Diego Perez  Office 3A.527

    CE318: High-level Game Development Lecture 3: 3D Games: Models and Physics Diego Perez Office 3A.527

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    Source URL: orb.essex.ac.uk

    Language: English - Date: 2015-10-18 07:57:04
    8MDA: A Formal Approach to Game Design and Game Research Robin Hunicke, Marc LeBlanc, Robert Zubek , ,  Abstract In this paper we present the MDA

    MDA: A Formal Approach to Game Design and Game Research Robin Hunicke, Marc LeBlanc, Robert Zubek , , Abstract In this paper we present the MDA

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    Source URL: www.aaai.org

    Language: English - Date: 2006-01-11 10:12:44
    9DFC Intelligence » The Growing Customization of Games Could Expand Revenue Opportunities, 4:32 PM Connect with DFCHigh Bluff Drive | Suite 200

    DFC Intelligence » The Growing Customization of Games Could Expand Revenue Opportunities, 4:32 PM Connect with DFCHigh Bluff Drive | Suite 200

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    Source URL: www.dfcint.com

    Language: English - Date: 2015-02-25 03:12:05
    10Matthew Dong Won Shin  Portfolio ​ | mattdwshin.weebly.com​

    Matthew Dong Won Shin Portfolio ​ | mattdwshin.weebly.com​

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    Source URL: mattdwshin.weebly.com

    Language: English - Date: 2015-10-29 17:42:54