Strategy video game

Results: 112



#Item
1Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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Source URL: antoniosliapis.com

Language: English - Date: 2014-12-01 05:20:32
2Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution Christopher Ballinger and Sushil Louis University of Nevada, Reno Reno, Nevada 89503 {caballinger, sushil}@cse.unr.edu

Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution Christopher Ballinger and Sushil Louis University of Nevada, Reno Reno, Nevada 89503 {caballinger, sushil}@cse.unr.edu

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
3Adjutant Bot: An Evaluation of Unit Micromanagement Tactics Nicholas Bowen Jonathan Todd

Adjutant Bot: An Evaluation of Unit Micromanagement Tactics Nicholas Bowen Jonathan Todd

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
4Multi-Objective Assessment of Pre-Optimized Build Orders Exemplified for StarCraft 2 Matthias Kuchem Mike Preuss

Multi-Objective Assessment of Pre-Optimized Build Orders Exemplified for StarCraft 2 Matthias Kuchem Mike Preuss

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
5Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
6Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
7Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
8Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology  Abstract— Bots for Real Time Strategy (RTS) games provide

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
9Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
10Microsoft Word - hom-marks.doc

Microsoft Word - hom-marks.doc

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Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12