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Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation


Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented
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Document Date: 2009-02-05 01:17:39


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File Size: 933,78 KB

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