Shader

Results: 521



#Item
271Rendering / Rasterisation / Ray casting / Pixel / Shader / Z-buffering / 3D modeling / Graphics pipeline / Multisample anti-aliasing / Computer graphics / 3D computer graphics / Imaging

EUROGRAPHICS[removed]B. Lévy and J. Kautz (Guest Editors) Volume[removed]), Number 2 Crack-free rendering of dynamically tesselated B-Rep models

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Source URL: www.irit.fr

Language: English - Date: 2014-01-06 14:54:59
272OpenGL / Virtual reality / RenderMan / Shader / Shading language / RenderMan Shading Language / Phong shading / Rendering / Software rendering / Computer graphics / 3D computer graphics / Shading

A Shading Language on Graphics Hardware: The PixelFlow Shading System † Marc Olano

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-11 15:48:58
273Computing / Image processing / Video game development / Virtual reality / Stereoscopy / Rendering / Shader / Framebuffer / Pixel / Computer graphics / 3D computer graphics / Imaging

Real-Time Consensus-Based Scene Reconstruction using Commodity Graphics Hardware Ruigang Yang, Greg Welch, Gary Bishop Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 02:16:35
274Video cards / Graphics hardware / Nvidia / Shading / 3D computer graphics / Shader / Per-pixel lighting / GeForce 2 Series / Rasterisation / Computer graphics / Virtual reality / Computer hardware

NVIDIA Shading Rasterizer (NSR) Per-Pixel Lighting and Bump Mapping with NSR F irst introduced in GeForce2 GTS, the NVIDIA Shading Rasterizer™

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-09 00:36:52
275Shading / Virtual reality / Graphics hardware / Shader / OpenGL / Phong shading / Rasterisation / Graphics pipeline / Rendering / Computer graphics / Computing / 3D computer graphics

Procedural Primitives in a High Performance, Hardware Accelerated, Z-Buffer Renderer Marc Olano, Anselmo Lastra, Jonathan Leech Department of Computer Science University of North Carolina Chapel Hill, NC[removed]

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-11 16:02:46
276Concurrent computing / Shader / Framebuffer / Rasterisation / Synchronous dynamic random-access memory / Microcode / FIFO / Computer graphics / Computing / Computer architecture

PIXELFLOW ™ RASTERIZER FUNCTIONAL DESCRIPTION John Eyles Steven Molnar Department of Computer Science

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-04-29 09:54:46
277Shading / Video cards / Virtual reality / Shader / Video game development / OpenGL / Shading language / Radeon R200 / Vertex / Computer graphics / Computing / Software

5022 R200_SmartShader_WP2[removed]:07 AM

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-26 07:43:27
278Shading / 3D computer graphics / Video cards / Video game development / Shader / Rasterisation / Per-pixel lighting / Texture mapping / Rendering / Computer graphics / Virtual reality / Computing

Per-Pixel Lighting and Bump Mapping with the NVIDIA Shading Rasterizer™ Executive Summary The NVIDIA Quadro2™ line of workstation graphics solutions is the first of its kind to feature hardware

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-09 01:26:05
279Shading / Graphics hardware / Virtual reality / Shader / Rasterisation / Software rendering / Rendering / OpenGL / Deferred shading / Computer graphics / 3D computer graphics / Computing

PixelFlow: The Realization * * †

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-11 15:55:02
280Shading / Image processing / Graphics hardware / Virtual reality / Shader / Rasterisation / Rendering / Deferred shading / Graphics pipeline / Computer graphics / 3D computer graphics / Imaging

PixelFlow: High-Speed Rendering Using Image Composition Steven Molnar, John Eyles, John Poulton Department of Computer Science University of North Carolina Chapel Hill, NC[removed]

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-11 15:58:40
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