Rasterisation

Results: 236



#Item
131Computing / Computer graphics / Shader / OpenGL / GeForce / Graphics processing unit / Tegra / Graphics pipeline / Rasterisation / Video cards / Nvidia / Computer hardware

Bringing High-End Graphics to Handheld Devices

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Source URL: www.nvidia.com

Language: English - Date: 2011-01-26 12:02:10
132Computing / Shading / OpenGL / Video game development / Shader / Rasterisation / Voxel / Z-buffering / GPGPU / Computer graphics / 3D computer graphics / Imaging

Pacific Graphics[removed]Short Papers Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes

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Source URL: graphics.cs.aueb.gr

Language: English - Date: 2013-09-14 08:30:01
133Java platform / Virtual reality / Shading / OpenGL / 3D graphics software / Shader / JavaOne / Graphics processing unit / Rasterisation / Computing / Computer graphics / Software

Do you wish you could hear the audio and read the transcription of this session? Then come to JavaOneSM Online where this session is available in a multimedia tool with full audio and transcription synced with the slide

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Source URL: jogamp.org

Language: English - Date: 2013-06-25 16:45:49
134Optics / Smoothed-particle hydrodynamics / Volume rendering / Particle system / Rendering / 3D modeling / Graphics pipeline / Rasterisation / Texture mapping / 3D computer graphics / Imaging / Computer graphics

Efficient High-Quality Volume Rendering of SPH Data Roland Fraedrich, Stefan Auer, and Rudiger ¨ Westermann Fig. 1. A novel technique for order-dependent volume rendering of SPH data is presented. It provides rendering

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Source URL: wwwcg.in.tum.de

Language: English - Date: 2011-02-21 08:38:27
135Rendering / Global illumination / Radiosity / Precomputed Radiance Transfer / Ambient occlusion / Rasterisation / Deferred shading / Lighting / Light field / 3D computer graphics / Computer graphics / Imaging

Cryengine3Logo_CMYK_Inverted

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Source URL: www.crytek.com

Language: English - Date: 2012-04-25 11:03:44
136Visual effects / Optics / Rasterisation / Video / Video signal / Segmentation / Rendering / Dimensional analysis / Vertex / 3D computer graphics / Computer graphics / Imaging

Proc. IEEE Conference on Computer Vision and Pattern Recognition, Anchorage, Alaska, June[removed]Model-Based Hand Tracking with Texture, Shading and Self-occlusions Martin de La Gorce1 - Nikos Paragios1,2 - David J. Fleet

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Source URL: www.cs.toronto.edu

Language: English - Date: 2008-11-03 10:34:12
137Virtual reality / Shading / Graphics hardware / Shader / Vertex / Rasterisation / Graphics processing unit / High Level Shader Language / Terrain rendering / Computer graphics / Computing / 3D computer graphics

102_gems2_ch02_new.qxp[removed]:35 PM

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Source URL: research.microsoft.com

Language: English - Date: 2008-10-21 14:24:03
1383D computer graphics / Graphics hardware / Shading / Virtual reality / Rasterisation / Graphics pipeline / Shader / OpenGL / Voxel / Computer graphics / Imaging / Computing

Hybrid Computational Voxelization Using the Graphics Pipeline

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Source URL: ir.library.oregonstate.edu

Language: English - Date: 2012-12-04 16:37:35
139Scanline rendering / Z-buffering / Gouraud shading / 3D modeling / Image scaling / Rasterisation / Computer graphics / 3D computer graphics / Texture mapping

Digitales Video 6. SCANLINE ALGORITHMS Scanline algorithms comprise a special class of geometric transformation techniques that operate only along rows and columns. The purpose for using such algorithms is simplicity: r

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Source URL: www.ldv.ei.tum.de

Language: English - Date: 2013-11-26 07:06:06
1403D computer graphics / OpenGL / Application programming interfaces / Cross-platform software / Virtual reality / WebGL / Shader / Shading language / Rasterisation / Computer graphics / Computing / Software

Title of your Paper – Mind the Uppercase Letters

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Source URL: icaci.org

Language: English - Date: 2014-12-02 17:39:56
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