Direct3D

Results: 123



#Item
41The OpenGL® ES Shading Language  Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson

The OpenGL® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson

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Source URL: www.khronos.org

Language: English - Date: 2014-04-08 09:34:22
42Building Windows Phone 7 Applications Dragos Manolescu Windows Phone Engineering YOW!2010 Australia, December 2010

Building Windows Phone 7 Applications Dragos Manolescu Windows Phone Engineering YOW!2010 Australia, December 2010

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Source URL: micro-workflow.com

Language: English - Date: 2010-12-14 12:09:34
43J OHN B AUMAN 505 Cypress Point Dr, Unit 30, Mountain View, CA;   Objective

J OHN B AUMAN 505 Cypress Point Dr, Unit 30, Mountain View, CA; Objective

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Source URL: www.baumanfamily.com

Language: English - Date: 2014-02-19 07:28:18
44Dense Matrix Algebra on the GPU Ádám Moravánszky NovodeX AG   1. Introduction

Dense Matrix Algebra on the GPU Ádám Moravánszky NovodeX AG 1. Introduction

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Source URL: www.shaderx2.com

Language: English - Date: 2006-10-06 12:04:45
45

PDF Document

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-14 18:33:22
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㏾㜷⌦㬰⌦㬱〰㐰⌦㬱〰㤰⌦㬰〰弰⌦㬰⌦㬰⌦㬰⌦㬰⌦㬰⌦㬰⌦㬰⌦㬰

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Source URL: www.seas.upenn.edu

Language: English - Date: 2012-07-10 07:52:16
47Carl M. Erikson CB3175 Department of Computer Science UNC-Chapel Hill, NChttp://www.cs.unc.edu/~eriksonc

Carl M. Erikson CB3175 Department of Computer Science UNC-Chapel Hill, NChttp://www.cs.unc.edu/~eriksonc

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Source URL: www.cs.unc.edu

Language: English - Date: 2000-02-24 01:39:06
48ATI Technologies Inc.  The Radeon X1000 Series Programming Guide Revision: 1.1 Created: Mar. 2006

ATI Technologies Inc. The Radeon X1000 Series Programming Guide Revision: 1.1 Created: Mar. 2006

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Source URL: developer.amd.com

Language: English - Date: 2013-10-25 00:23:13
49Microsoft PowerPoint - 08a.segal.ctm.ppt

Microsoft PowerPoint - 08a.segal.ctm.ppt

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Source URL: gpgpu.org

Language: English - Date: 2009-04-05 17:45:17
50doi:As the line between GPUs and CPUs begins to blur, it’s important to understand what makes GPUs tick. by Kayvon Fatahalian and Mike Houston

doi:As the line between GPUs and CPUs begins to blur, it’s important to understand what makes GPUs tick. by Kayvon Fatahalian and Mike Houston

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Source URL: graphics.stanford.edu

Language: English - Date: 2008-10-01 17:34:45