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Computer graphics / Graphics hardware / GPGPU / Parallel computing / Nvidia / Microsoft Direct3D / Graphics processing unit / Shader / Stream processing / Computer hardware / Computing / Video cards


doi:As the line between GPUs and CPUs begins to blur, it’s important to understand what makes GPUs tick. by Kayvon Fatahalian and Mike Houston
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Document Date: 2008-10-01 17:34:45


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File Size: 1,77 MB

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Company

GPU / CPU / Computer Graphics Laboratory / AMD / NVIDIA / Vertex / Intel / Microsoft / /

Currency

USD / /

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Event

Reorganization / Person Communication and Meetings / /

Facility

Computer Graphics Laboratory / stall T0 T1 T2 T3 / Stanford University / Upon T3’s stall / Pipeline Scheduling / Thread stalls / /

IndustryTerm

fixed-function processing / subsequent processing / stage processing / programmable processing components / hardware solutions / peak processing rates / fragment processing / software-programmable processing resources / non dataparallel algorithms / software developers / parallel processing / software interfaces / memory systems / simultaneous processing / programmable processing / graphics applications / high-throughput processing / versatile processor / multicore parallel computing architectures / topology primitive processing / graphics processing pipeline / throughput-computing techniques / hardware management / thread management / entity processing / stateful processing / graphics processor / computing / fixed-function hardware / Graphics systems / nongraphics applications / developers targeting software / multicore x86 systems / multicore processor / /

Organization

Stanford University / /

Person

Mike Houston / Kayvon Fatahalian / /

Position

VP / VP / PP / VP execution / graphics driver at runtime / graphics driver / VP / PP operation / Following vP / modern window manager / memory controller / VP results / programmer / /

Product

GeForce GTX 280GPU / /

PublishedMedium

ACM Queue / /

RadioStation

Core / /

SportsLeague

Stanford University / /

Technology

Broadband / multicore processor / API / versatile processor / Phenom processors / UltraSPARC T2 processor / load balancing / graphics processor / virtual memory / parallel processing / non dataparallel algorithms / /

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