<--- Back to Details
First PageDocument Content
Imaging / Texture compression / Image processing / Graphics hardware / Rendering / Spatial anti-aliasing / Graphics processing unit / S3 Texture Compression / Rasterisation / Computer graphics / 3D computer graphics / Computing
Date: 2015-02-28 20:16:14
Imaging
Texture compression
Image processing
Graphics hardware
Rendering
Spatial anti-aliasing
Graphics processing unit
S3 Texture Compression
Rasterisation
Computer graphics
3D computer graphics
Computing

Compressed Coverage Masks for Path Rendering on Mobile GPUs

Add to Reading List

Source URL: cs.unc.edu

Download Document from Source Website

File Size: 1,18 MB

Share Document on Facebook

Similar Documents

TO BE SUBMITTED TO IEEE TRANSACTIONS ON IMAGE PROCESSING 1 Image Estimation using Interscale Phase Properties of Complex Wavelet Coefficients

DocID: 1vqUM - View Document

Advanced Image Processing with DirectX® 9 Pixel Shaders

DocID: 1vpet - View Document

Dual-Tree Complex Wavelets - their key properties and a range of image-processing applications Nick Kingsbury Signal Processing and Communications Laboratory Department of Engineering, University of Cambridge, UK. email:

DocID: 1vnKn - View Document

HYPERCUBE ALGORITHMS FOR IMAGE PROCESSING AND PATTERN RECOGNITION

DocID: 1vl8h - View Document