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Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading
Date: 2005-08-17 11:18:42
Gouraud shading
Blinn–Phong shading model
Phong reflection model
Vertex normal
Specular highlight
Rasterisation
Rendering
ARB
Normal
Computer graphics
Shading
Phong shading

Fast Near Phong-Quality Software Shading Tony Barrera

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