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Texture mapping / Shadow mapping / Video game development / Shader / Rendering / Rasterisation / Displacement mapping / Cube mapping / OpenGL / Computer graphics / Shading / 3D computer graphics


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City

New York / /

Company

Activision / GPU / ACM Press / Raven Software / Microsoft / /

Country

Switzerland / United States / /

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IndustryTerm

graphics hardware technology / paraboloid shadow mapping algorithm / real time rendering applications / shadow mapping algorithm / reasonable solution / real-time applications / /

Organization

Aire-la-Ville / Eurographics Association / /

Person

Gil Gribb / Chris McEvoy‡ Vicarious / Mike Bukowski† Vicarious / /

Position

King / /

ProvinceOrState

New York / /

PublishedMedium

Computer Graphics / /

Technology

graphics hardware technology / 3D graphics / DPSM algorithm / shadow mapping algorithm / dual paraboloid shadow mapping algorithm / /

SocialTag