<--- Back to Details
First PageDocument Content
Rendering / Cel-shaded animation / Non-photorealistic rendering / Computer animation / Normal mapping / Specular highlight / Computer graphics lighting / Radiosity / Shader / Computer graphics / Shading / 3D computer graphics
Date: 2010-04-09 16:32:18
Rendering
Cel-shaded animation
Non-photorealistic rendering
Computer animation
Normal mapping
Specular highlight
Computer graphics lighting
Radiosity
Shader
Computer graphics
Shading
3D computer graphics

Add to Reading List

Source URL: www.valvesoftware.com

Download Document from Source Website

File Size: 2,66 MB

Share Document on Facebook

Similar Documents

Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Non-Separable Masking-Shadowing Vincent Sch¨ ußler1

DocID: 1tMSz - View Document

Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Analytic Diffuse Multiple-Scattering Vincent Sch¨ ußler1

DocID: 1tFnB - View Document

Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Compatibility with Metropolis Light Transport Vincent Sch¨

DocID: 1tCaM - View Document

Computer graphics / Computing / Shading / Virtual reality / Graphics libraries / Application programming interfaces / Video game development / Shadow mapping / OpenGL / Shader / Normal mapping / Shading language

CS123 Final Project Stuff we’ll be discussing 1. Project Topics 2. Not Project Topics

DocID: 1qaG3 - View Document

Genetics / Classical genetics / Statistical genetics / Polymorphism / Quantitative trait locus / Genetic linkage / Genotype / Complete linkage / Imputation / Heritability / Normal distribution / Phenotype

Karl W. Broman, S´aunak Sen A guide to QTL mapping with R/qtl April 23, 2009

DocID: 1pm37 - View Document