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Document Date: 2010-04-09 16:32:18Open Document File Size: 2,66 MBShare Result on FacebookCitySIGGRAPH / New York / /CompanyAnisotropic Surfaces Using Computer Graphics Hardware / ACM Press / /CountryUnited States / / /FacilityTeam Fortress / For Team Fortress / In Team Fortress / Texture Painting In Team Fortress / /IndustryTermreal-time shading techniques / telephone poles / real-time shading algorithms / non-photorealistic shading algorithms / dot product / technology choices / era hardware / viewindependent lighting algorithms / model shading algorithms / /MovieHalf-Life / Half-Life 2 / /NaturalFeatureLake et al. / /PersonDemo / Dean Cornwell / Sniper / Pyro / Soldier / Heavy / Norman Rockwell / J. C. Leyendecker / Rim Lighting / /PositionSpy / Model for Automatic Technical Illustration / General / player / Engineer / /ProvinceOrStateNew York / /PublishedMediumACM Transactions on Graphics / Computer Graphics / /Technologyshading algorithms / viewindependent lighting algorithms / non-photorealistic shading algorithms / 3D Graphics / Animation / model shading algorithms / real-time shading algorithms / Gooch shading algorithm / /SocialTag |