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Texture filtering / OpenGL / Digital geometry / Pixel / Texel / Texture mapping / Mipmap / Shader / ARB / Computer graphics / Image processing / 3D computer graphics


Deinterleaved Texturing for Cache-Efficient Interleaved Sampling
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Document Date: 2014-10-22 14:33:13


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File Size: 656,86 KB

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City

Santa Clara / /

Company

NVIDIA Corporation / /

Country

United States / /

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Event

Reorganization / /

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We store / San Tomas Expressway / /

IndustryTerm

sparse and jittered post-processing filter / post-processing filters / life support devices / texture hardware / /

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Michael Mara / Marko Dabrovic / Thorsten Grosch / Alexander Keller / Hans-Peter Seidel / Tobias Ritschel / Morgan McGuire / Jon Jansen / David Luebke / Nicolas Schulz / Brad Blackburn / Louis Bavoil / Wolfgang Heidrich / /

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Multiple Render Targets(MRTs) / /

ProvinceOrState

California / /

Technology

3 Graphics Technology / /

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http /

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