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Document Date: 2003-09-09 15:53:18Open Document File Size: 722,77 KBShare Result on FacebookCityJ. Pyramid / Vancouver / Microfacet / Saarbrücken / /CompanyAMD / ASTRA / B. Efficient Bump Mapping Hardware / NVIDIA Corporation / /CountryGermany / Canada / / /FacilityUniversity of North Carolina / Chapel Hill / Main Mall / Time Bump Map Synthesis Jan Kautz∗ Wolfgang Heidrich† Max-Planck-Institut für Informatik∗ Hans-Peter Seidel∗ University of British Columbia† Figure / /IndustryTermsoftware rendering / results using software / software renderings / multipass algorithm / graphics hardware / implementations using graphics hardware / software renderer / software rendering method / built graphics hardware / dot-products / /NaturalFeatureChapel Hill / /OrganizationOptical Society of America / Real-Time Bump Map Synthesis Jan Kautz∗ Wolfgang Heidrich† Max-Planck-Institut für Informatik∗ Hans-Peter Seidel / University of North Carolina / Chapel Hill / Imager Lab / University of British Columbia / /PersonHans-Peter Seidel / Jan Kautz∗ Wolfgang Heidrich / UNC CSTR / /Positionartist / first author / Reflectance Model for Computer Graphics / /ProductOpenGL / GeForce 3 / /ProgrammingLanguageR / C / /ProvinceOrStateBritish Columbia / North Carolina / /PublishedMediumComputer Graphics / Communications of the ACM / /Technology3.3 Algorithm / 2.2 Rendering Algorithm The algorithm / proposed algorithm / Graphics processors / multipass algorithm / shading algorithm / rendering algorithm / Simulation / PDF / /URLhttp /SocialTag |