Shader

Results: 521



#Item
81What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization,

What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization,

Add to Reading List

Source URL: image-society.org

Language: English - Date: 2015-03-04 06:23:33
82Automatic Bounding of Programmable Shaders for Efficient Global Illumination

Automatic Bounding of Programmable Shaders for Efficient Global Illumination

Add to Reading List

Source URL: shuangz.com

Language: English - Date: 2011-05-03 20:47:38
83page20  IMAGE27: October 2OO1 in LinearAlgebraandMatrixTheory Conferences

page20 IMAGE27: October 2OO1 in LinearAlgebraandMatrixTheory Conferences

Add to Reading List

Source URL: www.sis.uta.fi

Language: English - Date: 2011-05-10 03:10:47
84New Programming methods to increase GPU utilization and scale rendering performance Shalini Venkataraman NVIDIA Corp  ABSTRACT

New Programming methods to increase GPU utilization and scale rendering performance Shalini Venkataraman NVIDIA Corp ABSTRACT

Add to Reading List

Source URL: image-society.org

Language: English - Date: 2015-03-04 06:23:35
85Graphics Hardware 2003, pp. 1–11 M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware Nolan Goodnight1 , Cliff Woolley1 , Gregory

Graphics Hardware 2003, pp. 1–11 M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware Nolan Goodnight1 , Cliff Woolley1 , Gregory

Add to Reading List

Source URL: www.cs.virginia.edu

Language: English - Date: 2003-08-06 22:08:08
86Our Lollipop HDR Light Maps have been well captured and presented for sale in a form tailored for

Our Lollipop HDR Light Maps have been well captured and presented for sale in a form tailored for "out-of-the-box" use in physically based image based lighting (IBL) setups. Here are some of the notable features of these

Add to Reading List

Source URL: www.lollipopshaders.com

Language: English - Date: 2012-01-06 02:05:43
87Gregory Francis Welch  1 Gregory Francis Welch Curriculum Vitae—May 22, 2015

Gregory Francis Welch 1 Gregory Francis Welch Curriculum Vitae—May 22, 2015

Add to Reading List

Source URL: www.cs.unc.edu

Language: English - Date: 2015-05-28 16:59:13
88Faster GPU Computations Using Adaptive Refinement Craig Donner Henrik Wann Jensen University of California, San Diego ∗  Figure 1: Examples of scenes from [Purcell et alrendered using our methods.

Faster GPU Computations Using Adaptive Refinement Craig Donner Henrik Wann Jensen University of California, San Diego ∗ Figure 1: Examples of scenes from [Purcell et alrendered using our methods.

Add to Reading List

Source URL: graphics.ucsd.edu

Language: English - Date: 2004-05-20 21:31:16
89Joel R Durham  –  * www.joelrdurham.com Objective  To put my skills to work at a dynamic company where I can contribute to creating cutting-edge visuals and continue to grow as

Joel R Durham – * www.joelrdurham.com Objective  To put my skills to work at a dynamic company where I can contribute to creating cutting-edge visuals and continue to grow as

Add to Reading List

Source URL: www.joelrdurham.com

Language: English - Date: 2015-03-07 22:28:40
90A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski  Jonathan Bilodeau

A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau

Add to Reading List

Source URL: www.cs.jhu.edu

Language: English - Date: 2005-05-06 01:03:24