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3D computer graphics / Software / Video game development / Graphics hardware / Rendering / Nvidia / Shader / OpenGL / Graphics processing unit / Computer graphics / Computing / Virtual reality


What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization,
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Document Date: 2015-03-04 06:23:33


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Company

NVIDIA / Scalable Visualization Technologies / GPU / Silicon Graphics / Senior Solutions / Based Rendering Doug Traill NVIDIA Corporation / /

Country

United Kingdom / /

Facility

University of Glasgow / Kings College / /

IndustryTerm

introduction to this technology / visualization systems / real-time physics models / /

Organization

University of Glasgow / Kings College London / /

Person

Doug Traill / /

Position

Solutions Architect and Visualization product manager / Architect / /

Technology

3D Graphics / simulation / /

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