Shader

Results: 521



#Item
61Computing / Software / Computer programming / OpenGL / Graphics libraries / Application programming interfaces / Virtual reality / GPGPU / Shader / Graphics processing unit / Mesa / ARB assembly language

  OpenGL  4.3  review   6 August 2012, Christophe Riccio G-Truc Creation

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Source URL: www.g-truc.net

Language: English - Date: 2014-05-14 18:33:21
62Computer graphics / 3D computer graphics / Graphics / Texture mapping / Ambient occlusion / QuteMol / Shader / OpenGL ES / Rendering / Wavefront .obj file / Rasterisation / Shading

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 5, SEPTEMBER/OCTOBERAmbient Occlusion and Edge Cueing to Enhance Real Time Molecular Visualization Marco Tarini, Paolo Cignoni, and Claudio Mo

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Source URL: vcg.isti.cnr.it

Language: English - Date: 2006-08-25 02:05:36
63Computing / Software / Computer programming / Graphics libraries / OpenGL / Cross-platform software / Application programming interfaces / Virtual reality / Shader / ARB assembly language / Shading language / OpenVG

The OpenGL® Shading Language Language Version: 4.30 Document Revision: 8 7-Feb-2013 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2015-08-22 12:52:04
64Mathematical analysis / Mathematics / Special functions / Fourier analysis / Exponentials / Gaussian function / Periodic function / Integral transform / Sine / Fourier series

1 Derivation of Band-Limited Expressions Given a shader function f (x) and a band-limiting kernel k(x, w) where w describes the width of the kernel, we wish to determine the convolution function

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Source URL: www.connellybarnes.com

Language: English - Date: 2015-09-03 19:44:00
65

Three years experience with a tree-like shader IR Ian Romanick 1-February-2014

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Source URL: www.paranormal-entertainment.com

Language: English - Date: 2014-02-01 07:21:31
    663D computer graphics / Multivariate interpolation / Surfaces / Image processing / Computer graphics / Bzier surface / Computer-aided engineering / CatmullClark subdivision surface / Shader / Computer representation of surfaces / Tessellation / Wavefront .obj file

    Volume), Number 5 Eurographics Symposium on Geometry Processing 2008 Pierre Alliez and Szymon Rusinkiewicz (Guest Editors)

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    Source URL: www.cise.ufl.edu

    Language: English - Date: 2009-02-24 16:06:23
    67OpenGL / GPGPU / Virtual reality / Shading / Shader / Graphics libraries / OpenGL Shading Language / Shading language / Compute kernel / ARB assembly language / Spatial anti-aliasing / Graphics processing unit

    Pacific Graphics 2015 N. J. Mitra, J. Stam, and K. Xu (Guest Editors) Volume), Number 7

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    Source URL: www.connellybarnes.com

    Language: English - Date: 2015-09-03 19:44:00
    68Computing / Software / Computer programming / OpenGL / Graphics libraries / Virtual reality / Application programming interfaces / 3D computer graphics / Direct3D / Shader / ARB assembly language / Vertex

    OpenGL 3.3 review 16 March 2010, Christophe Riccio Copyright © 2005–2011, G-Truc Creation Introduction

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    Source URL: www.g-truc.net

    Language: English - Date: 2014-05-14 18:33:16
    693D computer graphics / Multivariate interpolation / Image processing / Computer graphics / CatmullClark subdivision surface / Bzier surface / Shader / Tessellation / B-spline / ARB assembly language / Vertex / Subdivision surface

    GPU Conversion of Quad Meshes to Smooth Surfaces Ashish Myles∗ Young In Yeo† J¨org Peters‡ University of Florida

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    Source URL: www.cise.ufl.edu

    Language: English - Date: 2008-04-02 17:08:12
    70Multivariate interpolation / Computer graphics / 3D computer graphics / Imaging / Graphics / CatmullClark subdivision surface / Bzier surface / Subdivision surface / Shader / Bicubic interpolation / Cubic Hermite spline / Tessellation

    GPU Smoothing of Quad Meshes T. Ni∗ Y. Yeo† A. Myles‡

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    Source URL: www.cise.ufl.edu

    Language: English - Date: 2011-03-26 19:38:15
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